Archive for month: April, 2010

TEN Arquitectos design for Rutgers Business School prototyped in Second Life and OpenSim (machinima)

Categories:Uncategorized

A virtual prototype of the proposed Rutgers Business School, designed by the internationally renowned architecture firm TEN Arquitectos (frequently covered by arcspace), will soon be opening in Second Life – commissioned by Rutgers University.  A larger, more detailed version will later be opened on their OpenSim grid.  I had the opportunity to work on this […]

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FINAL POWER-CHARRETTE! Studio Wikitecture enters the final lap in the Safe Trestles competition entry.

Categories:3D wiki, studio wikitecture

Can Studio Wikitecture win this thing?!?  They’ve done it before, and they could do it again, but not without your help! The final entry is due Saturday, April 17th, but it definitely isn’t too late to join in the action and be sure your name is on the contributing team list.   Don’t know how […]

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Building with shadows in Second Life: the prim is (still) mightier than the pen

Categories:Uncategorized

For the longest time, I had given up on the possibility of using shadows persistently in Second Life, given that it crashed my viewer so often it wasn’t worth the hassle.  But since enabling shadows in the new viewer 2.0, I haven’t crashed yet! While shadows definitely enhance the overall visual quality of SL, what […]

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Google Street View in 3D

While working on an architectural replication project in Second Life recently, I was using Google Street View to gain a better understanding of the building’s as-built exterior (where blueprints and CAD files fall short) and noticed that the street view pegman had a pair of 3D glasses on. Upon clicking the pegman, the entire Street […]

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Facebook and the Future of CAD

I have a rather embarrassing confession to make, but I want to admit it before someone else calls me on it.  During the last half of 2009,  I was seriously addicted to Farmville.  There is no excuse, but in all fairness, it happened during the holiday season, when my freelance work in Second Life and OpenSim had slowed […]

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