Virtual Architecture 101 (SLurl) is a free, interactive, self guided, educational installation in Second Life, designed to provide visitors with a sampling of architectural fundamentals, design processes, strategies and best practices for creating effective virtual world projects. The installation also includes case studies and offers specific tips, tricks and techniques covering a wide range of virtual world development topics. It is not intended to be an all-inclusive resource, but to simply provide a sample overview of design basics and strategies. If you want brush up on some fundamentals, or if you are planning to develop a project in a virtual world, this installation is designed to serve as a starting point and a place to gather ideas and inspiration for making your project a success.
As a design consultant working in virtual worlds for several years, there are quite a few core design habits, techniques and strategies that I keep coming back to. Since Second Life and OpenSim are primarily user-generated worlds, and not every project has a budget for custom development services, I thought it might be useful to share some of what I’ve learned in a virtual installation in hopes that it might be useful to anyone starting their own projects or building content in a virtual world. In the weeks ahead, I hope to add several new stations and replace a large portion of the text with more experience-based 3D props, but in the meantime I will post the text portion of the installation as a downloadable pdf to accompany the exhibit in the weeks ahead.
The installation can be accessed by visiting Architecture Island in Second Life here: http://maps.secondlife.com/secondlife/Architecture%20Island/97/132/1173
If you have any questions, suggestions, or need assistance developing your own please send them to firstname.lastname@example.org