Archive for month: March, 2011

Fragility of Spaces: French Architecture Students Present Second Life Work at VWBPE

This video shows French architecture students presenting virtual designs they developed during a week-long ‘intensive’ at Paris-Malaquais using the virtual world Second Life. The presentations were made during the ARCHI21 presentation at the VWBPE conference.

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The Many Advantages of Virtual Collaboration

The results of this Harvard Business School study, and many others like it, provide enough ample and compelling evidence to suggest that virtual collaboration can be a powerful means of achieving new levels of efficiency and effectiveness. As information-based virtual collaboration gradually turns the corner to mainstream adoption, it won’t be long until the benefits of 3D collaboration are as unequivocally proven (if they haven’t already), and virtual worlds like Second Life and OpenSim will soon prove to be an ideal modality for gathering a virtual team together to collaborate within a realtime, 3D collaborative environment.

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Virtual Worlds and the Built Environment – White Paper published by Daden Limited

Daden Limited’s new white paper, ‘Virtual Worlds and the Built Environment’ (download here) provides an insightful overview of several Second Life case studies relating to architecture, engineering and construction industry projects, along with descriptions of what make virtual worlds a useful tool for AEC industry projects.

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Special issue of ITcon dedicated to the use of virtual world technology in architecture, engineering and construction

If there was ever any doubt that virtual worlds have a place in architectural practice and education, this month’s special issue of ITcon presents a staggering amount of content that is sure to help promote the use of virtual worlds and game engines within AEC industries and beyond. The Journal of Information Technology in Construction (ITcon) is a peer-reviewed scholarly publication recently published a special issue dedicated to the use of virtual world technology in architecture, civil engineering and facility management.

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The Architecture of Healing: The Making of the Veteran-Civilian Dialogue Space in Second Life

The Veteran-Civilian Dialogue space would soon be hosting some of the deepest and potentially life-changing conversations on the grid, and the architecture of this space would need to play an integral role in organizing, nurturing and encouraging a variety of emotionally powerful experiences. This is the story of the creation of the virtual VCD space, and how the architecture of this space would need to play an integral role in organizing, nurturing and encouraging a variety of emotionally powerful experiences.

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