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> <channel><title>ARCH Virtual</title> <atom:link href="http://archvirtual.com/?feed=rss2" rel="self" type="application/rss+xml" /><link>http://archvirtual.com</link> <description>Architecture and Design in Virtual Environments</description> <lastBuildDate>Sat, 31 Jul 2010 15:20:29 +0000</lastBuildDate> <generator>http://wordpress.org/?v=2.9.2</generator> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <item><title>Autodesk Talks 3D with CEO of Unity 3D</title><link>http://archvirtual.com/?p=2806</link> <comments>http://archvirtual.com/?p=2806#comments</comments> <pubDate>Sat, 31 Jul 2010 15:12:18 +0000</pubDate> <dc:creator>Keystone</dc:creator> <category><![CDATA[unity3d]]></category> <guid
isPermaLink="false">http://archvirtual.com/?p=2806</guid> <description><![CDATA[
Talk about deja vu&#8230;   Remember when Autodesk CEO Carl Bass and VP Phil Bernstein made appearances in Second Life?
It was 4 years ago, but just imagine the software giant stumbling into a place where they had to check their products at the door and start using  prims instead.  It was a lot of fun while it lasted, I&#8217;m grateful to have had the opportunity to go along for the ride, and would do it all over again in a heartbeat, but unfortunately (and perhaps, predictably) it didn&#8217;t last long.
Along comes ...]]></description> <wfw:commentRss>http://archvirtual.com/?feed=rss2&amp;p=2806</wfw:commentRss> <slash:comments>3</slash:comments> </item> <item><title>Works completed, works in progress &#8211; Second Life, OpenSim, Unity, and jibe</title><link>http://archvirtual.com/?p=2777</link> <comments>http://archvirtual.com/?p=2777#comments</comments> <pubDate>Sat, 24 Jul 2010 19:50:44 +0000</pubDate> <dc:creator>Keystone</dc:creator> <category><![CDATA[Uncategorized]]></category> <guid
isPermaLink="false">http://archvirtual.com/?p=2777</guid> <description><![CDATA[What an incredibly fun and productive year it has been, designing and developing content in Second Life, OpenSim, jibe and Unity!   This year has brought in a wide range of different project types and clients to work with, and I&#8217;m grateful to have had the opportunity to work with such a great group of colleagues and collaborators.   Several of my most recently completed projects are still under NDA, but here is a sample of projects that are completed or in progress:
Platform, Unity3D &#8211; Client undisclosed:
Platform, Unity3D / jibe ...]]></description> <wfw:commentRss>http://archvirtual.com/?feed=rss2&amp;p=2777</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Transverge!  Marcos Novak responds to &#8220;Architects in Cyberspace, or not&#8221;</title><link>http://archvirtual.com/?p=2756</link> <comments>http://archvirtual.com/?p=2756#comments</comments> <pubDate>Mon, 19 Jul 2010 19:58:22 +0000</pubDate> <dc:creator>Keystone</dc:creator> <category><![CDATA[virtual world]]></category> <category><![CDATA[AlloPolis]]></category> <category><![CDATA[AlloSphere]]></category> <category><![CDATA[architecture]]></category> <category><![CDATA[cyberspace]]></category> <category><![CDATA[digital]]></category> <category><![CDATA[liquid architectures]]></category> <category><![CDATA[marcos novak]]></category> <category><![CDATA[MAT]]></category> <category><![CDATA[santa barbara]]></category> <category><![CDATA[second life]]></category> <category><![CDATA[transarchitectures]]></category> <category><![CDATA[transLAB]]></category> <category><![CDATA[UCSB]]></category> <category><![CDATA[university of california]]></category> <guid
isPermaLink="false">http://archvirtual.com/?p=2756</guid> <description><![CDATA[I just received this very detailed and inspiring note from Marcos Novak, Professor and Director at transLAB at the University of California, Santa Barbara, in response to a post last week, &#8220;Architects in Cyberspace, or not.&#8221;   Many thanks to Marcos for taking the time to respond, and for sharing such valuable and timely feedback for advancing architectural theory and practice into digital environments and beyond.  He has contributed  a timeless, yet incredibly fresh perspective to the current state of architecture in cyberspace.
______________________________________________________________
You called?
Here I am.
Greetings to you, Jon, and to all. This ...]]></description> <wfw:commentRss>http://archvirtual.com/?feed=rss2&amp;p=2756</wfw:commentRss> <slash:comments>1</slash:comments> </item> <item><title>Unity 3 Feature Preview – Beast Lightmapping</title><link>http://archvirtual.com/?p=2749</link> <comments>http://archvirtual.com/?p=2749#comments</comments> <pubDate>Thu, 15 Jul 2010 15:21:20 +0000</pubDate> <dc:creator>Keystone</dc:creator> <category><![CDATA[unity]]></category> <category><![CDATA[3]]></category> <category><![CDATA[architecture]]></category> <category><![CDATA[beast]]></category> <category><![CDATA[lightmap]]></category> <category><![CDATA[maya]]></category> <category><![CDATA[optimize]]></category> <category><![CDATA[performance]]></category> <category><![CDATA[pro]]></category> <category><![CDATA[scene]]></category> <guid
isPermaLink="false">http://archvirtual.com/?p=2749</guid> <description><![CDATA[
Check out this feature preview video demonstrating Beast Lightmapping in Unity 3.
During the past few days, I&#8217;ve spent countless hours lightmapping a scene for a Unity project I&#8217;m working on.  The scene looks fantastic, and performance is tenfold better than depending exclusively on in-world dynamic lights, but I&#8217;ve had to do it the &#8216;old fashioned&#8217; way in Maya.  I&#8217;m definitely looking forward to the integrated Beast Lightmapping feature coming with Unity 3 &#8211; which ships later this summer.
I&#8217;m also looking forward to building scenes with the new version of Unity, ...]]></description> <wfw:commentRss>http://archvirtual.com/?feed=rss2&amp;p=2749</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Edmonton, Alberta, Replicating City in Second Life</title><link>http://archvirtual.com/?p=2734</link> <comments>http://archvirtual.com/?p=2734#comments</comments> <pubDate>Wed, 14 Jul 2010 19:01:38 +0000</pubDate> <dc:creator>Keystone</dc:creator> <category><![CDATA[rl architecture]]></category> <category><![CDATA[alberta]]></category> <category><![CDATA[canada]]></category> <category><![CDATA[chris moore]]></category> <category><![CDATA[city]]></category> <category><![CDATA[engineering]]></category> <category><![CDATA[government]]></category> <category><![CDATA[replica]]></category> <category><![CDATA[second life]]></category> <category><![CDATA[simulation]]></category> <category><![CDATA[urban planning]]></category> <category><![CDATA[virtual]]></category> <guid
isPermaLink="false">http://archvirtual.com/?p=2734</guid> <description><![CDATA[In the capital of Canadian province Alberta, CIO Chris Moore is on a mission to recreate his city in the virtual world, where avatars roam and interact like they would in real life.]]></description> <wfw:commentRss>http://archvirtual.com/?feed=rss2&amp;p=2734</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Architects in Cyberspace, or not</title><link>http://archvirtual.com/?p=2720</link> <comments>http://archvirtual.com/?p=2720#comments</comments> <pubDate>Wed, 14 Jul 2010 17:30:57 +0000</pubDate> <dc:creator>Keystone</dc:creator> <category><![CDATA[virtual architecture]]></category> <category><![CDATA[virtual world]]></category> <category><![CDATA[3D]]></category> <category><![CDATA[architecture]]></category> <category><![CDATA[asymptotem]]></category> <category><![CDATA[Ben van Berkel]]></category> <category><![CDATA[Caroline Bos]]></category> <category><![CDATA[Claudia Springer]]></category> <category><![CDATA[community]]></category> <category><![CDATA[cyberspace]]></category> <category><![CDATA[design]]></category> <category><![CDATA[hybrid space]]></category> <category><![CDATA[John Beckmann]]></category> <category><![CDATA[Lars Spuybroek]]></category> <category><![CDATA[machinima]]></category> <category><![CDATA[Margaret Wertheim]]></category> <category><![CDATA[Mark Taylor]]></category> <category><![CDATA[Michael Heim]]></category> <category><![CDATA[online]]></category> <category><![CDATA[oosterhui associates]]></category> <category><![CDATA[Peter Anders]]></category> <category><![CDATA[second life]]></category> <category><![CDATA[simulation]]></category> <category><![CDATA[Stahl Stenslie]]></category> <category><![CDATA[Stan Allen]]></category> <category><![CDATA[stephen parrella]]></category> <category><![CDATA[Stephen Perrella]]></category> <category><![CDATA[The Virtual Dimension]]></category> <category><![CDATA[unity]]></category> <category><![CDATA[unity3d]]></category> <category><![CDATA[virtual]]></category> <guid
isPermaLink="false">http://archvirtual.com/?p=2720</guid> <description><![CDATA[Texts written 20 years ago on architecture in cyberspace are as accurate and inspiring today as they were then, but where are the cyberspace architects now?]]></description> <wfw:commentRss>http://archvirtual.com/?feed=rss2&amp;p=2720</wfw:commentRss> <slash:comments>7</slash:comments> </item> <item><title>H-Town Goes Live!  Incredible OpenSim-based neighborhood of real-world sustainable modern home prototypes opens to the public</title><link>http://archvirtual.com/?p=2687</link> <comments>http://archvirtual.com/?p=2687#comments</comments> <pubDate>Wed, 30 Jun 2010 18:50:37 +0000</pubDate> <dc:creator>Keystone</dc:creator> <category><![CDATA[rl architecture]]></category> <category><![CDATA[animation]]></category> <category><![CDATA[architectural]]></category> <category><![CDATA[energy efficient]]></category> <category><![CDATA[green]]></category> <category><![CDATA[H-Town]]></category> <category><![CDATA[hometta]]></category> <category><![CDATA[illustration]]></category> <category><![CDATA[modern]]></category> <category><![CDATA[opensim]]></category> <category><![CDATA[opensimulator]]></category> <category><![CDATA[plans]]></category> <category><![CDATA[prototype]]></category> <category><![CDATA[representation]]></category> <category><![CDATA[simulation]]></category> <category><![CDATA[sustainable]]></category> <category><![CDATA[virtual]]></category> <guid
isPermaLink="false">http://archvirtual.com/?p=2687</guid> <description><![CDATA[
H-Town, the OpenSim neighborhood previously posted HERE, is now open to the public!  This is a most impressive application of building real-world architecture using the OpenSim platform, and by far the largest expanse of contiguous virtual land dedicated to it, covering 3 full sims featuring 8 full-size replicas of real-world homes they well on the Hometta website.  The H-Town grid, hosted by ReactionGrid, will continuously evolve over time.  They plan to add one new home each month, giving visitors lots of reasons to come back.
This really is an incredible resource ...]]></description> <wfw:commentRss>http://archvirtual.com/?feed=rss2&amp;p=2687</wfw:commentRss> <slash:comments>2</slash:comments> </item> <item><title>Unity3D + OpenSim</title><link>http://archvirtual.com/?p=2677</link> <comments>http://archvirtual.com/?p=2677#comments</comments> <pubDate>Mon, 28 Jun 2010 16:12:35 +0000</pubDate> <dc:creator>Keystone</dc:creator> <category><![CDATA[Uncategorized]]></category> <category><![CDATA[3D]]></category> <category><![CDATA[browser]]></category> <category><![CDATA[combine]]></category> <category><![CDATA[epredator]]></category> <category><![CDATA[life at the feeding edge]]></category> <category><![CDATA[opensim]]></category> <category><![CDATA[opensimulator]]></category> <category><![CDATA[rezzable]]></category> <category><![CDATA[unity3d]]></category> <category><![CDATA[virtual]]></category> <category><![CDATA[web player]]></category> <category><![CDATA[working together]]></category> <guid
isPermaLink="false">http://archvirtual.com/?p=2677</guid> <description><![CDATA[
I first read about the concept of mixing Unity and OpenSim through a post by epredator on his Life at the Feeding Edge, and always wondered if such an experiment would ever become reality.
Rezzable recently announced that they had successfully achieved a prototype of Unity3D and OpenSim working together.
Several months ago, I had visited this same installation through an OpenSim viewer, but I was now able to visit the same installation (built with prims in OpenSim) but viewed from the web through the Unity web player.
This is very exciting news, and ...]]></description> <wfw:commentRss>http://archvirtual.com/?feed=rss2&amp;p=2677</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Construction of Hurricane Katrina relief project &#8216;The Porchdog,&#8217; prototyped in Second Life, now complete</title><link>http://archvirtual.com/?p=2652</link> <comments>http://archvirtual.com/?p=2652#comments</comments> <pubDate>Thu, 24 Jun 2010 22:10:23 +0000</pubDate> <dc:creator>Keystone</dc:creator> <category><![CDATA[featured]]></category> <category><![CDATA[open architecture network]]></category> <category><![CDATA[rl architecture]]></category> <category><![CDATA[animation]]></category> <category><![CDATA[architecture]]></category> <category><![CDATA[architecture for humanity]]></category> <category><![CDATA[cameron sinclair]]></category> <category><![CDATA[design]]></category> <category><![CDATA[housing]]></category> <category><![CDATA[hurricane katrina]]></category> <category><![CDATA[john gage]]></category> <category><![CDATA[marlon blackwell]]></category> <category><![CDATA[porchdog]]></category> <category><![CDATA[prototype]]></category> <category><![CDATA[second life]]></category> <category><![CDATA[simulation prototype]]></category> <category><![CDATA[virtual]]></category> <guid
isPermaLink="false">http://archvirtual.com/?p=2652</guid> <description><![CDATA[Here are several before and after images of the &#8216;Porchdog&#8217; residence, prototyped in Second Life by the Architecture in Virtual Worlds community.  We built a virtual replica of this original design by Marlon Blackwell Architects, which was published to Open Architecture Network under Creative Commons licensing for an event with Architecture for Humanity founder Cameron Sinclair&#8217;s appearance in Second Life.
During the presentation, Cameron Sinclair described the project:
&#8220;The idea is, can we work collaboratively online, in places like Second Life, to respond to issues like Hurricane Katrina.&#8221;
He also described some background ...]]></description> <wfw:commentRss>http://archvirtual.com/?feed=rss2&amp;p=2652</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Construction of aLoft&#8217;s flagship hotels, first prototyped in Second Life, now complete</title><link>http://archvirtual.com/?p=2637</link> <comments>http://archvirtual.com/?p=2637#comments</comments> <pubDate>Thu, 24 Jun 2010 21:04:11 +0000</pubDate> <dc:creator>Keystone</dc:creator> <category><![CDATA[featured]]></category> <category><![CDATA[rl architecture]]></category> <category><![CDATA[aloft hotel]]></category> <category><![CDATA[animation]]></category> <category><![CDATA[architecture]]></category> <category><![CDATA[consumer]]></category> <category><![CDATA[feedback]]></category> <category><![CDATA[illustration]]></category> <category><![CDATA[model]]></category> <category><![CDATA[prototype]]></category> <category><![CDATA[real life]]></category> <category><![CDATA[rendering]]></category> <category><![CDATA[second life]]></category> <category><![CDATA[simulation]]></category> <category><![CDATA[virtual]]></category> <guid
isPermaLink="false">http://archvirtual.com/?p=2637</guid> <description><![CDATA[
The headline-grabbing aLoft Hotel project, first prototyped in Second Life before construction started, can now be visited in the real world (and has been open for quite some time now).  Starwood Hotels was the first to take their hotel&#8217;s architectural concept into the virtual world via Electric Sheep, and even used the virtual prototype to invite feedback they eventually used to modify the design construction started in real life.
Business Week (among others) covered the project, and had this to say about it,
&#8220;For Starwood, opening aloft inSecond Life is a way ...]]></description> <wfw:commentRss>http://archvirtual.com/?feed=rss2&amp;p=2637</wfw:commentRss> <slash:comments>0</slash:comments> </item> </channel> </rss>
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