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What I'm Doing...

  • If anyone has the skillz, please help us bring the Wiki Tree (3D Wiki) into OpenSim! http://archvirtual.com/?p=1857 3 days ago
  • I'm going to start using the Wiki Tree for all client design reviews. It is so easy to use now! 3 days ago
  • looking for someone with Maya character animation experience to help with a simple problem - Direct Message me if you think you can help! 3 days ago
  • looking for someone with Maya character animation to help with a simple problem - Direct Message me if you think you can help! 3 days ago
  • @torridluna I'm all for the SL PR, and i'm sure a lot of what IBM does is in SL, but its disappointing opensim didn't get proper credit. 3 days ago
  • @torridluna you're right! they show #OpenSim on #Frontline, not Second Life! I wonder how many of the 10,000 are in os vs. sl? 3 days ago
  • can you imagine an open source #Unity3D pooling resources with #sirikata, #opensim #realxtend ? Gaming is big, but 3D web is bigger. 3 days ago
  • @Arkkitekktura #unity3d is bigger than gaming imho. might open source reduce platform lock-in fears, leading to even greater adoption? 3 days ago
  • Rapid prototyping and collaborative design of real-world galleries and exhibits in SL: http://archvirtual.com/?p=2145 4 days ago
  • Does anyone think #unity3D will ever go open source? I doubt they have much incentive, given their rapid growth, but just wondering... 4 days ago
  • More updates...

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  • Twitter Weekly Updates for 2010-02-08
  • Rapid prototyping and collaborative design of real-world galleries and exhibits
  • Frank Lloyd Wright Virtual Museum Build Contest in Second Life
  • Deserted Office Parks: The Exodus Continues
  • Twitter Weekly Updates for 2010-01-31
  • Frank Lloyd Wright Virtual Museum in Second Life establishes licensing agreement with the Frank Lloyd Wright Foundation
  • ‘Architecture & Design’ article describes art and architecture in Second Life
  • Yellowstone National Park terrain loaded into OpenSim
  • Twitter Weekly Updates for 2010-01-17
  • Stunning computer graphics and ‘Post-Avatar Depression’

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