News From Arch Virtual
The latest in architectural visualization and virtual reality application development.
By any measure, 2014 was a breakthrough, banner year for virtual reality. This year saw the release of Oculus Rift DK2, Crescent Bay, GearVR and more
New Oculus Rift App: Safety Training and Trade Show Exhibit with SketchUp-to-Unity Development Pipeline
Atlas Engineering approached us with a SketchUp model of a treatment facility in Australia, wondering if we could create an Oculus Rift virtual reality trade show exhibit for their booth at an upcoming expo that would also serve as an interactive and fun safety training application.
It’s hard to overstate the significance of the day our Oculus Rift arrived. It turned our studio inside-out, and completely transformed the way we think about real-time 3D for non-game applications.
One of the most popular features in our most recent VR projects has been the Oculus Rift controller-free navigation UI system that uses the player’s focal point to trigger menu options.
My Uncle David Brouchoud explores an Oculus Rift replica of the USS Helena CA-75 he served on 60 years ago
It was quite an honor to witness my Uncle David Brouchoud explore a virtually recreation of the USS Helena CA-75 he served on more than 60 years ago.
While most of our projects involve custom development of 3D assets, ways are often able to lower the cost of our development services by incorporating 3rd party content offered by sites like the Unity Asset Store and Turbosquid.
Check out Arch Virtual on the Unity3D showcase gallery. More to come! =)
We’ve learned a *lot* these past few months, about what it takes to build a successful application for use in museum exhibits and trade show booths, and put together 5 of the most common lessons learned or opportunities discovered.
What we need most is someone who can assist us in closing deals with inquiries we receive, generating new leads, drafting estimates and work orders, collaborating with project managers to estimate project costs, and giving in-person Oculus Rift demos, and public presentations.