Archive for category: collaborative design

Encore! Machinima and Screenshots of the 48 hour Architectural Jazz Jam

All it takes is a catalyst.   For the past 48 hours, this empty parcel came to life with a group of designers, architects and artists from around the world, who imprinted this build with their creativity – riffing and building on what others had created, and adding their own voice.  It really was a […]

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Now Opening: Architectural Jazz Public Jam Session

Dust off your prims folks, we’re kicking off a public building jam session on Architecture Island in Second Life, focused on the seed theme ‘Amalgamate’ (to mix or merge as to make a combination; blend; unite’ combine). Head over to Architecture Island (here‘s the slurl), and rez some prims!  Be sure to join and activate […]

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The prim is mightier than the pen: The emergence of living sketchbooks

I had a professor in architecture school who taught a ‘Drawing in Architecture’ class, and talked a lot about the importance of sketching.  The basis of his argument was that the process of sketching an architectural form results in the shortest possible conduit from what the eye sees, through the brain, into your hand, onto […]

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Wikitecture 3.0 Wins both Founder’s Award and 3rd Place!

From Studio Wikitecture blog: It is with great pleasure I bring you the news that Studio Wikitecture’s entry in the Open Architecture Network Challenge was awarded the ‘Founder’s Award’ as well as ‘3rd Place’ for our design of the Nyaya Tele-Medicine facility in Western Nepal. The announcement was made this morning. Architecture for Humanity  awarded […]

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Casting Shadows

These past few months have brought about a rather exciting surge of announcements and renewed energy around the OpenSIM project, the open source virtual world platform. Though it is still alpha level code, the future potential is obvious, especially for those of us anxiously awaiting the ability to import 3D models created, textured and rendered […]

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3D Wiki, Demo and Tour Tomorrow (2/8) at 10:30 AM SL-time

Join us tomorrow for a demo of the 3D Wiki (the Wiki-Tree), and a review of the designs submitted so far for the OAN Challenge we’re working on for Wikitecture 3.0. The competition deadline is February 29, so there is still time to provide your input!  You don’t have to be an architect! Here’s the […]

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Phew… Finally, the Official Kick-Off Meeting for Wikitecture 3.0!

Can mass collaboration and collective intelligence improve the quality of architecture and urban planning? We are happy to announce that, Studio Wikitecture will continue to try to tease out this question, via it’s 3rd Wikitecture experiment kicking off officially on Nov. 7th. To accommodate those in different time zones, there will be two different times: […]

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Collaborative City Planning, Urban Design and Architecture in Second Life – Machinima

Here are two demonstrations of collaboration in Second Life. The first shows how city planners, urban designers or members of the community might use virtual worlds to describe, discuss and even co-create design concepts. The second shows how multiple contributors can work together simultaneously on an architectural design concept. Of course, it is evident that […]

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Collaborative Building in ‘Half-Life 2’

Check out the story at Clickable Culture. First, you need a ‘Physics Gun’, then you need a ‘Tool Gun’.  Sounds like they’ve done a nice job of keeping the toolbox contextual! =)

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Toward a New Virtual Architecture

This article at Technology Review (via reBang) highlights some very important elements that I believe lie at the core of a broader movement toward a new language of virtual architecture, building on the inherent value and opportunity of virtual worlds, and transcending physical replication. I realize I’ve started straying from the original concentration of this […]

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