Archive for category: collaborative

A Framework for Utilizing Realtime 3D Applications in Architectural Practice and Urban Design

The technologies and demand for realtime 3D visualization in architectural design and urban planning will almost certainly be commonplace in the years ahead, but realizing the full breadth of what is possible when realtime 3D is combined with multi-user, online user-generated environments will require a paradigm shift.

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Now Opening: Architectural Jazz Public Jam Session

Dust off your prims folks, we’re kicking off a public building jam session on Architecture Island in Second Life, focused on the seed theme ‘Amalgamate’ (to mix or merge as to make a combination; blend; unite’ combine). Head over to Architecture Island (here‘s the slurl), and rez some prims!  Be sure to join and activate […]

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Architectural Jazz, by Keystone Bouchard

(This is Keystone Bouchard’s essay submission to the Ctrl-Shift-07 competition on Lebenswelt Island – screenshots also by Keystone.  Slideshow HERE.) The cannon blast launching this competition triggered an architectural jam session! The ‘real-time evolution’ called for by the competition brief started with a few entrants immediately rezzing elements that responded to the existing context, leading […]

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A New Architecture Island!

The new island, formerly known as ‘Lebenswelt’ was the prize I have had the honor of being awarded in the Cntrl-Shift-07 competition for their Bienial Pacific Students of Architecture Congress held in New Zealand. My goal for the new island is to encourage the emergence of a new language of virtual architecture by maintaining Lebenswelt […]

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What if Wikitecture Works?

This has been a truly amazing phenomenon to witness (screenshots here HERE, Theory’s Wikitecture protocol HERE). Through the revisions, additions and edits of at least 11 different contributors and several phases of schematic evolution, it seems to have found a kind of singular life and identity of its own. It is clearly unlike what any […]

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Raising Real Money to Build Real Houses and a Case for Virtual Collaboration

Machinima showing Cameron Sinclair and John Gage discussing virtual collaboration and Open Architecture Network in Second Life. Sponsored by Sun Professional Services, coordinated by Clear Ink, machinima by Kiwini Oe.

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Design Like you Give a Damn! Cameron Sinclair in Second Life

Cameron Sinclair, 2006 TED Prize winner, Executive Director of Architecture for Humanity, co-editor of the book ‘Design Like You Give A Damn‘ and contributing writer for Worldchanging.com will be joined by Sun Microsystems founder John Gage in a live audio discussion in Second Life. They will discuss collaboration and participation in 3D environments, as well […]

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Post-Katrina Virtuality: The Porchdog

As a contribution to Architecture for Humanity’s Open Architecture Network, I built this virtual model on Architecture Island (SLurl).   Real-life construction of the Porchdog home is part of Architecture for Humanity‘s effort to provide housing relief and redevelopment in post-Katrina Biloxi, Mississippi. Given the open and collaborative nature of this initiative, I think Second Life […]

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Wikitecture 2.0: Designing the Architecture of Architectural Design Collaboration.

[Update: 9am morning session transcript posted HERE. Reminder: the next session will be held at 6pm SL-time 4/19/07.] Can Architects (or designers in general) design a building collectively? The ‘RL Architects in SL’ group would like your help in trying to answer this question. We will be conducting another more comprehensive ‘Wikitecture’ experiment over the […]

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Wikitecture Transcript

I’ve posted a transcript is posted on a Page on the left column. It was quite an interesting, and productive conversation! Every time we meet like this, I’m reminded that we really should be having more meetings! I’ll add a few thoughts on the meeting’s conclusions shortly.

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