Archive for category: community

Realtime Cities Initiative: Virtual Dubuque

Introducing Virtual Dubuque, a premiere development of our new Virtual Cities initiative. This new community resource will provide free and easy to access windows into interactive, customizable 3D models of cities.

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Casting Shadows

These past few months have brought about a rather exciting surge of announcements and renewed energy around the OpenSIM project, the open source virtual world platform. Though it is still alpha level code, the future potential is obvious, especially for those of us anxiously awaiting the ability to import 3D models created, textured and rendered […]

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Collaborative City Planning, Urban Design and Architecture in Second Life – Machinima

Here are two demonstrations of collaboration in Second Life. The first shows how city planners, urban designers or members of the community might use virtual worlds to describe, discuss and even co-create design concepts. The second shows how multiple contributors can work together simultaneously on an architectural design concept. Of course, it is evident that […]

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We Shape our Virtual Buildings and Afterwards, We Keep Shaping Them

Winston Churchill’s epic statement, “We shape our buildings and afterwards, our buildings shape us,” is a fantastic observation of the architectural phenomenon, illuminating the fact that physical architecture is a static artifact and continues to transform us long after construction. For the most part, buildings as a whole are relatively static and unchanging as a […]

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Post-Katrina Virtuality: The Porchdog

As a contribution to Architecture for Humanity’s Open Architecture Network, I built this virtual model on Architecture Island (SLurl).   Real-life construction of the Porchdog home is part of Architecture for Humanity‘s effort to provide housing relief and redevelopment in post-Katrina Biloxi, Mississippi. Given the open and collaborative nature of this initiative, I think Second Life […]

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