Archive for category: Getting Started + Tutorials

Virtual Architecture 101: Design Fundamentals, Processes and Strategies for Virtual Worlds

Virtual Architecture 101 is a free, interactive, self guided, educational installation in Second Life, designed to provide visitors with a sampling of architectural fundamentals, design processes, strategies and best practices for creating effective virtual world projects.

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The Learning Curve for Architectural Education in Virtual Worlds

On Friday, May 22nd at 11am PDT (18.00 GMT), we will be hosting a discussion on Architecture Island in Second Life, called “The Learning Curve for Architectural Education in Virtual Worlds” as part of this year’s WIAOC 2009 conference this SLurl. (note: if you don’t have an account, click  this link, then click ‘Sign Up’ […]

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Tutorials Galore

I’m a big fan of Torley’s tutorials, and see they have been consolidated into a single resource HERE. Enjoy!

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QuickStart Guide

If you’re new to virtual worlds, this QuickStart Guide is a great place to start.

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How to Set Up a Virtual Project Space for your Architecture or AEC-Related Projects

Virtual Project Spaces enable you to explore design on a whole new level. These multi-user, online, collaborative environments offer a unique blend of features that cannot be found in any other application. Just like websites, Project Spaces are hosted on servers, and you (and anyone you invite to join you!) can access these worlds by […]

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My New Computer Specs: A Great Build for Virtual Worlds, BIM apps, 3DS, and Video Editing

Here’s what I have in my new machine, built 4/15/09.  Total parts cost = $1,100.52 USD, all ordered from newegg.com So far, I have found it to be ideal for the work I do – a combination of virtual world development, 3D Studio, Revit and Adobe Premiere to edit machinima.   Almost every piece of this […]

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The prim is mightier than the pen: The emergence of living sketchbooks

I had a professor in architecture school who taught a ‘Drawing in Architecture’ class, and talked a lot about the importance of sketching.  The basis of his argument was that the process of sketching an architectural form results in the shortest possible conduit from what the eye sees, through the brain, into your hand, onto […]

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Free Camera Position script/HUD for viewing real-scale architecture, by Discord Schism

Thanks to Discord Schism for scripting up this Camera Postition script/HUD for viewing real-scale architecture!  He also left the script open to modify and loaded with lots of variables to try out.  If you sit down, it automatically disables the script – so your camera doesn’t end up inside the chair of the person sitting […]

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Tips for Improving Camera Position for Viewing Real Life Scale Architecture

I recently sent out a plea via Twitter (I’m @Keystone) to find a better way to experience real-life scale buildings.  It has long been a frustration of mine (and just about everyone who tries to build rl-scale builds in SL!) that anything built at 1:1 proportions ‘feels’ way too small inside.  The most commonly cited […]

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Importing Sketchup Models from Google 3D Warehouse into realXtend

This looks very promising! I haven’t had a chance to test it out yet, but I had already imported models into realXtend using the Ogre mesh import, and this looks a whole lot easier than it was the last time I tried! Read the step by step tutorial on importing a model directly from Google […]

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