Archive for category: keystone bouchard

Reflexive Architecture

Here is a brief machinima that hopefully describes the Architectural Jazz concept a bit more clearly. The idea is to make the inhabitant an active part of both the musical and architectural composition. In real life, when we listen to music, or occupy a space, we generally play a passive role. The composition remains largely […]

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Architectural Jazz, by Keystone Bouchard

(This is Keystone Bouchard’s essay submission to the Ctrl-Shift-07 competition on Lebenswelt Island – screenshots also by Keystone.  Slideshow HERE.) The cannon blast launching this competition triggered an architectural jam session! The ‘real-time evolution’ called for by the competition brief started with a few entrants immediately rezzing elements that responded to the existing context, leading […]

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Autodesk Presentation Transcript

Thanks again to everyone who joined in the presentation and discussion this morning on Autodesk Island. You can find the transcript HERE.

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Upcoming Architectural Events in Second Life

May 15, 10AM PST Sergio Palleroni in conversation with Phil Bernstein: Green Design as Civic Engagement One of the challenges of green design is the need for widespread adoption if it is to make a significant impact on the future health of our planet. In this process of adoption designers play a central role, not […]

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Architecture 101 ‘Super Book’ in RenderGlow

During today’s downtime, I spent some time on the beta grid experimenting with RenderGlow per Torley’s suggestion. The gradient shading was done with textures, but the glow helps add some depth. Architecture 101 is inspired by Dr. Francis Ching’s book ‘Form, Space, and Order‘; required reading for anyone wishing to learn the fundamentals of architecture.  […]

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Post-Katrina Virtuality: The Porchdog

As a contribution to Architecture for Humanity’s Open Architecture Network, I built this virtual model on Architecture Island (SLurl).   Real-life construction of the Porchdog home is part of Architecture for Humanity‘s effort to provide housing relief and redevelopment in post-Katrina Biloxi, Mississippi. Given the open and collaborative nature of this initiative, I think Second Life […]

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Virtual Sustainability

Following up on the premise of the ‘Virtual Architecture as the Ultimate Green‘ concept, I wrote some additional thoughts in a comment to a thread on the sustainability or ecological footprint of virtual worlds over at Clickable Culture, pasted below – originally written HERE. As the metaverse and the practice of architecture begin to converge, […]

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Open for Contributions and Meeting Ideas

If anyone has an idea for an idea for a post that fits the concentration of this blog, or a meeting idea for the RL Architects group in Second Life, I would love to hear from you! I would like to start decentralizing this blog, and the group, and would love to include contributions and […]

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Mainstreet, Mall or Modem? The Digimart, and How Virtual Reality Impacts Retail Architecture

It was early in 2001, and I was (hopefully) about to complete my final semester of graduate school at UW-Milwaukee School of Architecture and Urban Planning. Everyone in my studio was busy putting the finishing touches on the carefully crafted basswood models they had been laboring over for months, and hand drafting their highly detailed […]

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Hybrid Machinima Experiment: Architectural Science Fiction

As real-world data is absorbed into virtual environments, it isn’t too daring to imagine a future when architects, their clients, investors, builders and community members will be able to virtually inhabit a design concept, embedded in a ‘smart’ mesh of real world data, well in advance of construction. I hope it won’t be long before […]

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