Archive for category: machinima

Realtime Cities Initiative: Virtual Dubuque

Introducing Virtual Dubuque, a premiere development of our new Virtual Cities initiative. This new community resource will provide free and easy to access windows into interactive, customizable 3D models of cities.

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Machinima: Philip Rosedale on creativity, virtual world growth, and evolving business models

I captured this brief, though very insightful, clip of Philip Rosedale addressing a ‘mixed reality’ audience streamed live from the Engage Expo in San Jose California, and in-world at the Metanomics event space. I haven’t had a chance to edit and publish more clips, but want to also give props to Tom Hale, Harper Beresford, JeanieSing […]

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Architettura in Second Life

Check out this brilliant machinima piece, describing the EX.IT project I posted last week. I think the choice of soundtrack is perfect – with the urban sounds of cars honking every so often – with rain in the background, creates a real sense of place and embodiment. This holistic integration of art, architecture, sculpture, cinematography, […]

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Temporal Machinima

This machinima, this essay by Theory Shaw, and a visit to this SLurl tell the whole picture. A great example of reflexivity and responsiveness in virtual architecture.

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Reflexive Architecture

Here is a brief machinima that hopefully describes the Architectural Jazz concept a bit more clearly. The idea is to make the inhabitant an active part of both the musical and architectural composition. In real life, when we listen to music, or occupy a space, we generally play a passive role. The composition remains largely […]

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More WindLight

Looks pretty sweet, but it doesn’t look like there will be realtime shadows rendered. I can only imagine the weight a system like that would add to SL, so I’m definitely not surprised or disappointed. This will still dramatically improve the architectural illustration of this environment, and make it even more appropriate and useful as […]

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Raising Real Money to Build Real Houses and a Case for Virtual Collaboration

Machinima showing Cameron Sinclair and John Gage discussing virtual collaboration and Open Architecture Network in Second Life. Sponsored by Sun Professional Services, coordinated by Clear Ink, machinima by Kiwini Oe.

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Architecture 101 ‘Super Book’ in RenderGlow

During today’s downtime, I spent some time on the beta grid experimenting with RenderGlow per Torley’s suggestion. The gradient shading was done with textures, but the glow helps add some depth. Architecture 101 is inspired by Dr. Francis Ching’s book ‘Form, Space, and Order‘; required reading for anyone wishing to learn the fundamentals of architecture.  […]

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Post-Katrina Virtuality: The Porchdog

As a contribution to Architecture for Humanity’s Open Architecture Network, I built this virtual model on Architecture Island (SLurl).   Real-life construction of the Porchdog home is part of Architecture for Humanity‘s effort to provide housing relief and redevelopment in post-Katrina Biloxi, Mississippi. Given the open and collaborative nature of this initiative, I think Second Life […]

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Gregory Ain Mar Vista Residence 1948

Here is a Second Life classic. Previously covered here and here, with video posted here. Visited it in SL here. Given its RL Architectural nature, I think Octal Kahn’s reconstruction of Gregory Ain’s Mar Vista Residence deserves a place on The Arch. Photos in the slideshow are from between 05 Oct 06 & 23 Oct […]

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