By any measure, 2014 was a breakthrough, banner year for virtual reality. This year saw the release of Oculus Rift DK2, Crescent Bay, GearVR and more
New Oculus Rift App: Safety Training and Trade Show Exhibit with SketchUp-to-Unity Development Pipeline
Atlas Engineering approached us with a SketchUp model of a treatment facility in Australia, wondering if we could create an Oculus Rift virtual reality trade show exhibit for their booth at an upcoming expo that would also serve as an interactive and fun safety training application.
It’s hard to overstate the significance of the day our Oculus Rift arrived. It turned our studio inside-out, and completely transformed the way we think about real-time 3D for non-game applications.
We’ve learned a *lot* these past few months, about what it takes to build a successful application for use in museum exhibits and trade show booths, and put together 5 of the most common lessons learned or opportunities discovered.
What we need most is someone who can assist us in closing deals with inquiries we receive, generating new leads, drafting estimates and work orders, collaborating with project managers to estimate project costs, and giving in-person Oculus Rift demos, and public presentations.
We had the opportunity to share those views with C|NET, Wired, The Street, The Wire and Yahoo! News, thanks to some quick thinking by Wonacott Communications. Very few of the reporters we spoke with could believe just how many non-game applications we’ve completed since the prototype developer kit was released last year.
Arch Virtual recently partnered with Sahaj Interactive Solutions to complete a new Oculus Rift application for Suzuki, which was showcased at this year’s 12th annual Auto Expo.