Archive for category: opensim

10 Reasons Second Life is a Killer App for Oculus Rift, and why OpenSim will get there first

Second Life is a killer app for Oculus VR. Now, before you skip ahead to post a comment about how SL has been overrun by furries and 14 year olds, take a moment to scroll through these screenshots, and watch some of the machinima below.

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ARCHI CHAT: Open discussion with Q&A based on 3 case studies involving Unity3D, Second Life and OpenSim for real world architecture projects

Jon Brouchoud, of Arch Virtual invites you to an open discussion with questions and answers based around 3 recent case studies of real world architectural projects that have made use of 3D immersive technologies in architectural practice and collaboration.

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$60 OpenSim Prefab Regions: The Elements Series

These sim packages are designed to provide flexible, modern environments for learning, enterprise, and private development in OpenSim and are now available at a significantly discounted rate. Each full sim package is just $60 USD, and is delivered as an opensim OAR file. Payments must be made via PayPal, and orders can be placed by […]

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12 Arch Virtual Predictions for 2012

Thoughts and predictions around our newly emerging app-etite, new shiny things, HMD, AR and.. what’s in a name?

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$85 million Rutgers School of Business recreated virtually with Unity3D game engine

Check out this virtual preview of the new $85 million Rutgers School of Businesses, designed by Ten Arquitectos and replicated with the Unity3D game engine.

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11 Predictions for 2011 (and beyond)

This is the first time I’ve made New Year’s predictions, but I so enjoy reading what others predict that I couldn’t resist jotting down a few of my own. In general, I think 2011 is going to be of vital importance to virtual world growth and development, but it won’t be outward-facing.  I think it […]

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Using Unity3D to Access Second Life and OpenSim on the Web

A few weeks ago, I was given a demo of a project called ‘Canvas,’ by former Linden Lab manager Chris Collins (Tipodean Technologies).  After clicking a url he gave me and logging in, I was suddenly standing on Architecture Island (in Second Life) – yet I was in a web browser, seeing SL through the […]

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85 avatars on an OpenSim, and onward to 100… 150…

Check out Adam Frisby’s post about OpenSim achieving 85 avatars on a single OpenSim this week, and their hopes of reaching 100 or even 150. According to the post, these major performance and stability enhancements are largely due to 3 fixes - 1.)  abandoning OpenJpeg for decoding J2K textures,  2.) John Hurlimann from Intel’s code contributions,and […]

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Demo, Open House and Q&A on the OpenSim Architecture Islands grid

If you’re curious about how the OpenSim platform might be useful in your art, architecture or design related projects, we will be holding an informal open house this Wednesday, September 23rd at 9am PDT on the Architecture Islands grid. Here is the event’s agenda: 10 minute demonstration of building and design in OpenSim platform, showing […]

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Casting Shadows

These past few months have brought about a rather exciting surge of announcements and renewed energy around the OpenSIM project, the open source virtual world platform. Though it is still alpha level code, the future potential is obvious, especially for those of us anxiously awaiting the ability to import 3D models created, textured and rendered […]

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