Archive for category: rl architecture

A Framework for Utilizing Realtime 3D Applications in Architectural Practice and Urban Design

The technologies and demand for realtime 3D visualization in architectural design and urban planning will almost certainly be commonplace in the years ahead, but realizing the full breadth of what is possible when realtime 3D is combined with multi-user, online user-generated environments will require a paradigm shift.

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ARCHI CHAT: Open discussion with Q&A based on 3 case studies involving Unity3D, Second Life and OpenSim for real world architecture projects

Jon Brouchoud, of Arch Virtual invites you to an open discussion with questions and answers based around 3 recent case studies of real world architectural projects that have made use of 3D immersive technologies in architectural practice and collaboration.

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(Kickstarter Update #1) Explore Dubuque, Iowa’s Historic Millwork District with Virtual CARADCO

Using video games to visualize architecture? Why not? That’s what Main Street MMO is all about.

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Architectural Innovation in Immersive Virtual Worlds

Immersive Virtual Worlds as Innovation Platforms: Quotes from a paper describing the use of Second Life to design physical retail spaces for a Fortune 500 firm.

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From Auckland to Aalborg: The Architecture in Virtual Worlds Dialog

(video intro) There were more than 42,000 kilometers separating this group if you connected our locations around the globe. For Amr Attia, in Cairo, Egypt, it was 10:00 in the evening. For Judy Cockeram, it was just 9:00 in the morning – but it was the next day for her, half-way around the world, in Auckland, New Zealand.

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Virtual Worlds and the Built Environment – White Paper published by Daden Limited

Daden Limited’s new white paper, ‘Virtual Worlds and the Built Environment’ (download here) provides an insightful overview of several Second Life case studies relating to architecture, engineering and construction industry projects, along with descriptions of what make virtual worlds a useful tool for AEC industry projects.

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Special issue of ITcon dedicated to the use of virtual world technology in architecture, engineering and construction

If there was ever any doubt that virtual worlds have a place in architectural practice and education, this month’s special issue of ITcon presents a staggering amount of content that is sure to help promote the use of virtual worlds and game engines within AEC industries and beyond. The Journal of Information Technology in Construction (ITcon) is a peer-reviewed scholarly publication recently published a special issue dedicated to the use of virtual world technology in architecture, civil engineering and facility management.

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Fantastic New Documentary Captures the Potential of Architectural Education and Collaboration in Virtual Environments

Over the past six months, Draxtor Despres has been carefully documenting the collaborative work of students from Ain Shams University and the University of Southern California in Los Angeles – led by Amr Attia, David Denton, and Kara Bartelt.  Drax is partnering here with Sandcastle Studios, and published the 1st part in a documentary series, “The Kansas […]

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Edmonton, Alberta, Replicating City in Second Life

In the capital of Canadian province Alberta, CIO Chris Moore is on a mission to recreate his city in the virtual world, where avatars roam and interact like they would in real life.

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H-Town Goes Live! Incredible OpenSim-based neighborhood of real-world sustainable modern home prototypes opens to the public

H-Town, the OpenSim neighborhood previously posted HERE, is now open to the public!  This is a most impressive application of building real-world architecture using the OpenSim platform, and by far the largest expanse of contiguous virtual land dedicated to it, covering 3 full sims featuring 8 full-size replicas of real-world homes they well on the […]

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