The technologies and demand for realtime 3D visualization in architectural design and urban planning will almost certainly be commonplace in the years ahead, but realizing the full breadth of what is possible when realtime 3D is combined with multi-user, online user-generated environments will require a paradigm shift.
ARCHI CHAT: Open discussion with Q&A based on 3 case studies involving Unity3D, Second Life and OpenSim for real world architecture projects
Jon Brouchoud, of Arch Virtual invites you to an open discussion with questions and answers based around 3 recent case studies of real world architectural projects that have made use of 3D immersive technologies in architectural practice and collaboration.
Using video games to visualize architecture? Why not? That’s what Main Street MMO is all about.
Immersive Virtual Worlds as Innovation Platforms: Quotes from a paper describing the use of Second Life to design physical retail spaces for a Fortune 500 firm.
(video intro) There were more than 42,000 kilometers separating this group if you connected our locations around the globe. For Amr Attia, in Cairo, Egypt, it was 10:00 in the evening. For Judy Cockeram, it was just 9:00 in the morning – but it was the next day for her, half-way around the world, in Auckland, New Zealand.
Daden Limited’s new white paper, ‘Virtual Worlds and the Built Environment’ (download here) provides an insightful overview of several Second Life case studies relating to architecture, engineering and construction industry projects, along with descriptions of what make virtual worlds a useful tool for AEC industry projects.
Special issue of ITcon dedicated to the use of virtual world technology in architecture, engineering and construction
If there was ever any doubt that virtual worlds have a place in architectural practice and education, this month’s special issue of ITcon presents a staggering amount of content that is sure to help promote the use of virtual worlds and game engines within AEC industries and beyond. The Journal of Information Technology in Construction (ITcon) is a peer-reviewed scholarly publication recently published a special issue dedicated to the use of virtual world technology in architecture, civil engineering and facility management.
In the capital of Canadian province Alberta, CIO Chris Moore is on a mission to recreate his city in the virtual world, where avatars roam and interact like they would in real life.