Second Life is a killer app for Oculus VR. Now, before you skip ahead to post a comment about how SL has been overrun by furries and 14 year olds, take a moment to scroll through these screenshots, and watch some of the machinima below.
ARCHI CHAT: Open discussion with Q&A based on 3 case studies involving Unity3D, Second Life and OpenSim for real world architecture projects
Jon Brouchoud, of Arch Virtual invites you to an open discussion with questions and answers based around 3 recent case studies of real world architectural projects that have made use of 3D immersive technologies in architectural practice and collaboration.
Thoughts and predictions around our newly emerging app-etite, new shiny things, HMD, AR and.. what’s in a name?
Check out this virtual preview of the new $85 million Rutgers School of Businesses, designed by Ten Arquitectos and replicated with the Unity3D game engine.
3D mesh imports now (finally!) possible in Second Life! No, seriously… I have screenshots to prove it.
This long awaited ‘holy grail’ feature in Second Life has now finally arrived! The subject of numerous false starts, April fool’s jokes, and much controversy – it is now possible to import 3D models directly into Second Life.
Immersive Virtual Worlds as Innovation Platforms: Quotes from a paper describing the use of Second Life to design physical retail spaces for a Fortune 500 firm.
(video intro) There were more than 42,000 kilometers separating this group if you connected our locations around the globe. For Amr Attia, in Cairo, Egypt, it was 10:00 in the evening. For Judy Cockeram, it was just 9:00 in the morning – but it was the next day for her, half-way around the world, in Auckland, New Zealand.
Daden Limited’s new white paper, ‘Virtual Worlds and the Built Environment’ (download here) provides an insightful overview of several Second Life case studies relating to architecture, engineering and construction industry projects, along with descriptions of what make virtual worlds a useful tool for AEC industry projects.
Special issue of ITcon dedicated to the use of virtual world technology in architecture, engineering and construction
If there was ever any doubt that virtual worlds have a place in architectural practice and education, this month’s special issue of ITcon presents a staggering amount of content that is sure to help promote the use of virtual worlds and game engines within AEC industries and beyond. The Journal of Information Technology in Construction (ITcon) is a peer-reviewed scholarly publication recently published a special issue dedicated to the use of virtual world technology in architecture, civil engineering and facility management.