As we create virtual realities, we’re constantly pulling in or generating a wide variety of data types and use it to create representative 3D model assets. This data most often comes from software – from BIM data to engineering models to scratch-built assets from 3DS or Maya. Or, it can come from reality.
In our ongoing quest to achieve the highest realism and quality, we’re constantly learning new techniques, developing new tools and adopting the latest technologies.
One of the most popular features in our most recent VR projects has been the Oculus Rift controller-free navigation UI system that uses the player’s focal point to trigger menu options.
My Uncle David Brouchoud explores an Oculus Rift replica of the USS Helena CA-75 he served on 60 years ago
It was quite an honor to witness my Uncle David Brouchoud explore a virtually recreation of the USS Helena CA-75 he served on more than 60 years ago.
While most of our projects involve custom development of 3D assets, ways are often able to lower the cost of our development services by incorporating 3rd party content offered by sites like the Unity Asset Store and Turbosquid.
Check out Arch Virtual on the Unity3D showcase gallery. More to come! =)