Archive for category: Uncategorized

Results of Arch Virtual’s 2011 New Year’s Predictions: 7 out of 11

I didn’t do too bad on last year’s predictions (read the full post here).

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New site is live!

It’s been a while since our last post, but we’ve been hard at work on some new work we hope to publish soon!  In the meantime, check out our newly renovated website:   We’ve made some exciting progress in technologies and methods for bringing architectural and city models into virtual environments, along with interactive features […]

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Converting your OpenSim island into Unity3D

Tipodean Technologies is pleased to announce the launch of a service that can convert your OpenSim islands to COLLADA to run directly in Unity3d. With OpenSim content converted and imported into Unity3D, it can then be run within a Web site, Android/IOS, or as a stand-alone executable to increase your deployment options.

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Behold, the future of design

While designing in a virtual world, with shadows looming below objects as you create and modify them, you instantly ‘feel’ their weight and visual impact in a way no other architectural technology or design method affords. When you finish modeling an idea, you can immediately test the design by walking through it with your avatar, […]

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Fragility of Spaces: French Architecture Students Present Second Life Work at VWBPE

This video shows French architecture students presenting virtual designs they developed during a week-long ‘intensive’ at Paris-Malaquais using the virtual world Second Life. The presentations were made during the ARCHI21 presentation at the VWBPE conference.

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The Many Advantages of Virtual Collaboration

The results of this Harvard Business School study, and many others like it, provide enough ample and compelling evidence to suggest that virtual collaboration can be a powerful means of achieving new levels of efficiency and effectiveness. As information-based virtual collaboration gradually turns the corner to mainstream adoption, it won’t be long until the benefits of 3D collaboration are as unequivocally proven (if they haven’t already), and virtual worlds like Second Life and OpenSim will soon prove to be an ideal modality for gathering a virtual team together to collaborate within a realtime, 3D collaborative environment.

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What features would you like to see in the next Basic Architectural Assets Pack for for Unity3d?

We’ve been hearing a lot of positive feedback following the release of Architectural Beginner’s Kit 1 and Architectural Beginner’s Kit 2 packages and tutorials for use within the Unity3D game engine. In fact, those who purchased the kit have reported reductions in development time (up to 2 weeks) and development cost savings when compared with having to develop these assets from scratch.

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ARCH Virtual on Facebook

Check out Arch Virtual’s new Facebook page - HERE!

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Arch Virtual Readers, Please Introduce Yourself Here!

Categories:UncategorizedTags: ,

Who are you? What are your interests with virtual worlds? Are you an architect, designer, student, teacher? Which platform(s) do you use? If you’re a lurker, and haven’t used a virtual world yet, what are you holding out for? What roadblocks have you met along the way using virtual worlds? What are your hopes, dreams and goals with virtual worlds? If you don’t mind sharing, where are you from? It’s an open mic… feel free to speak your mind!

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Looking for RL Architects using SL in their Tool Set


The following is a guest post/request from Moira Hunter: I am a teacher at the Ecole Nationale Supérieure d’Architecture Paris-Malaquais in France.  I am also a doctoral researcher in the Department of Educational Research at Lancaster University in the UK and am currently coordinating an EU project involving SL, “ARCHI21” (Architectural And Design Based Education And […]

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