Archive for category: Uncategorized

Kinect with Unity

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Check out this video demonstrating the use of a Kinect within the Unity3D editor (hat tip @andyhughes, and more in the Unity forum).  I wish I had sometime to jot down a few additional thoughts, but the video speaks for itself.   2011 is going to be an exciting year in virtual worlds!

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Let the Games Begin: Virtual Worlds, Game Development and the Future of the Metaverse

2010 was a year of growth and advancement for virtual environments, but it was also a time of uncertainty and transition.  While I often refer to  the metaverse as an open frontier, this year I kept thinking that we were still in a stage of discovery, and had only recently set foot on this incredible [...]

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Despite Cease & Desist Order, Frank Lloyd Wright’s Spirit of Innovation Lives On

The Frank Lloyd Wright Virtual Museum, which was recently granted a licensing agreement with the Frank Lloyd Wright Foundation (and later attained official 501(c)3 non-profit status from the IRS) was served a cease & desist order by lawyers representing the Frank Lloyd Wright Foundation. This is a story that hits home for me, quite literally.  I [...]

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Introducing the Architectural Beginner’s Kit for Unity3d: Prefab Resources and Tutorial for Architecture and Design Visualization Projects

Here’s a video showing the kit in action: http://www.youtube.com/watch?v=XVQ9v3O-mZQ Here’s a demo scene: http://archvirtual.com/ABK1/WebPlayer.html Here’s where you can purchase and download the kit, to include these resources in your own projects: http://archvirtual.com/ABK1/EULA.html [Update: New Architectural Beginner's kit 2 is now available!  More info here: http://archvirtual.com/?p=3027 ] No doubt about it, Unity3D is a game changer for [...]

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BIM in the Cloud

Imagine dropping a camera into an architectural model, and immediately walking through the design in stunning, photorealistic quality, with no lag, and the highest possible quality settings – on an old, low end machine? Cloud-based rendering has the capacity to turn this dream into a reality.  Instead of the 2 or 3 frames per second [...]

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EXPLORE IT! Career Academy: Immersive, Interactive Education in Second Life and OpenSim

The machinima featured above does a great job of showcasing the new ExploreIt! project, opening this weekend (more info about the opening event below!). Santa Barbara City College challenged us to figure out how to leverage the immersive capacity of a virtual environment to create an educational ‘serious game’ experience that is as engaging and [...]

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Multi-User Unity3D Meeting Space

I just posted this new build, using some of the new features of Unity 3 and ReactionGrid’s latest release of Jibe.  Still a work in progress, but you’re welcome to stop in and critique!  Click HERE or on the image below to enter.

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Realtime Architectural Visualization with Unity3D

[UPDATE: We have now published an eBook about Architectural Visualization with Unity3D (including a chapter about Oculus Rift) that can be purchased HERE.] I’ve been swamped these past few weeks with a variety of projects in Unity3D, Second Life, and OpenSim – (with some open houses and beta releases just around the corner!) – and have [...]

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A Place for Half-hunches

I think the ideas explained in this video are precisely what make Second Life so incredibly powerful and important.   Second Life is like a massive, international coffee house where people from all around the world are prototyping and sharing their half-hunches – which can then combine and create new forms.  Its popularity may ebb [...]

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Works completed, works in progress – Second Life, OpenSim, Unity, and jibe

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What an incredibly fun and productive year it has been, designing and developing content in Second Life, OpenSim, jibe and Unity!   This year has brought in a wide range of different project types and clients to work with, and I’m grateful to have had the opportunity to work with such a great group of [...]

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