Archive for category: unity

Realtime Architectural Visualization with Unity3D

I’ve been swamped these past few weeks with a variety of projects in Unity3D, Second Life, and OpenSim – (with some open houses and beta releases just around the corner!) – and have published a few updates on my  freelance site HERE, but I haven’t had the time to write many blog posts lately.  I’ve [...]

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Unity 3 Feature Preview – Beast Lightmapping

Check out this feature preview video demonstrating Beast Lightmapping in Unity 3. During the past few days, I’ve spent countless hours lightmapping a scene for a Unity project I’m working on.  The scene looks fantastic, and performance is tenfold better than depending exclusively on in-world dynamic lights, but I’ve had to do it the ‘old [...]

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