I am very excited to announce the launch of our new Arch Tech Engine (intro video above), a technology that transforms buildings, cities and geography into realtime 3D environments that are easily accessible, and can be embedded on your website, or deployed to a tablet.
Thoughts and predictions around our newly emerging app-etite, new shiny things, HMD, AR and.. what’s in a name?
Below the fold are some additional points raised by YouTube, Twitter and blog commenters. One additional point I want to make is the distinction between Unity3D best practices for game design vs. best practices for architectural visualization.
Following last week’s post about the new Rutgers School of Business we published into Unity3D game engine, there were a lot of questions about whether we had imported the BIM file directly from Revit, or if there was an intermediate process necessary to make that work.
Check out this virtual preview of the new $85 million Rutgers School of Businesses, designed by Ten Arquitectos and replicated with the Unity3D game engine.
The convergence of the game industry and the metaverse will be a Big Bang for the 3D web, but if you’re coming to this from the metaverse side of the fence and not a hardcore gamer, wrapping your mind around the mechanics and current state of the game industry can be pretty challenging.
This could be quite useful for troubleshooting problems on-site during construction as well. I can imagine a contractor scanning an area in question, enabling the architect to open a 3D model of the structure from a computer back at the office, and being able to rotate and orbit around the model to better understand it’s context, then suggesting solutions by mapping additional 3D information into the model, or folding it into the project’s Building Information Model and doing a differential comparison to find possible solutions.