Archive for category: virtual workplace

15 Tips for Freelance Work in Games and Virtual Worlds Development

I love being a freelancer. I’ve been lucky enough to get away with it off for 9 out of the past 10 years, and wouldn’t have it any other way. However, it hasn’t always been easy – especially the first few years. There were so many hard earned lessons and missed opportunities that could easily have been avoided had I known better at the time. That’s what this post is all about.

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Second Life’s Enterprise Boom

Here are a few tremors from this week’s roundup from the virtual frontier: BusinessWeek – “Moving beyond Second Life marketing, many companies are infiltrating virtual worlds for employee meetings, mixers, and recruiting.” http://businessweek.com/technology/content/may2008/tc2008052_842516.htm “To save money in these tough times, universities, conference planners and global firms have started holding gatherings for far-flung employees and students […]

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Exodus to the Virtual Workplace, Part 3

Assuming I have established a viable case for the 3D virtual workplace in post 1 and 2, what about the actual planning, design and virtual architecture required to support it? What are the new characteristics of this environment that deserve consideration when developing a virtual workplace? There is a lot to cover here, but I’ll […]

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Exodus to the Virtual Workplace, Part 2

Lets start with a brief thought trial before I get too far. Take a look at this familiar list of just some of the businesses who have, at some point, had a presence in Second Life: Accenture, AccuWeather, ABN AMRO, Aegon, Ajax Football Club, Alcatel Lucent, AMD, Armani, Autodesk, Ben & Jerry’s, Boots UK, BMW, […]

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Exodus to the Virtual Workplace, Part 1

[see also part 2 and part 3] I’m often asked if it is actually possible to make a living practicing virtual architecture in Second Life. As it turns out, I have indeed become quite a virtual Bedouin lately, and have been lucky enough to derive an equal or greater income working in Second Life than […]

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