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> <channel><title>ARCH Virtual</title> <atom:link href="http://archvirtual.com/feed/" rel="self" type="application/rss+xml" /><link>http://archvirtual.com</link> <description>We provide virtual and realtime architectural visualization services and technologies for architecture, engineering and construction industries</description> <lastBuildDate>Tue, 21 May 2013 16:56:46 +0000</lastBuildDate> <language>en-US</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.5.1</generator><div
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						}());</script> <item><title>How much does it cost?  Real-time Architectural Visualizations with Unity3D (and optionally Oculus Rift) FAQ Answered</title><link>http://archvirtual.com/2013/05/21/how-much-does-it-cost-real-time-architectural-visualizations-with-unity3d-and-optionally-oculus-rift-faq-answered/</link> <comments>http://archvirtual.com/2013/05/21/how-much-does-it-cost-real-time-architectural-visualizations-with-unity3d-and-optionally-oculus-rift-faq-answered/#comments</comments> <pubDate>Tue, 21 May 2013 15:55:22 +0000</pubDate> <dc:creator>Keystone</dc:creator> <category><![CDATA[architectural visualization]]></category> <category><![CDATA[unity3d]]></category> <category><![CDATA[.3ds]]></category> <category><![CDATA[AEC]]></category> <category><![CDATA[animation]]></category> <category><![CDATA[arch virtual]]></category> <category><![CDATA[architectural]]></category> <category><![CDATA[architecture]]></category> <category><![CDATA[archvirtual.com]]></category> <category><![CDATA[archviz]]></category> <category><![CDATA[autodesk]]></category> <category><![CDATA[BIM]]></category> <category><![CDATA[blueprints]]></category> <category><![CDATA[brouchoud]]></category> <category><![CDATA[CAD]]></category> <category><![CDATA[CG]]></category> <category><![CDATA[cost]]></category> <category><![CDATA[crysis]]></category> <category><![CDATA[daylight]]></category> <category><![CDATA[delivery]]></category> <category><![CDATA[display]]></category> <category><![CDATA[dynamic]]></category> <category><![CDATA[estimate]]></category> <category><![CDATA[game engine]]></category> <category><![CDATA[google]]></category> <category><![CDATA[lighting]]></category> <category><![CDATA[Max]]></category> <category><![CDATA[maya]]></category> <category><![CDATA[napkin sketch]]></category> <category><![CDATA[oculus]]></category> <category><![CDATA[photorealistic]]></category> <category><![CDATA[presentation]]></category> <category><![CDATA[proposal]]></category> <category><![CDATA[realistic]]></category> <category><![CDATA[rendering]]></category> <category><![CDATA[revit]]></category> <category><![CDATA[rift]]></category> <category><![CDATA[schematic]]></category> <category><![CDATA[shadow]]></category> <category><![CDATA[Sketchup]]></category> <category><![CDATA[udk]]></category> <category><![CDATA[unity]]></category> <category><![CDATA[unreal]]></category> <category><![CDATA[visualization]]></category> <category><![CDATA[visualize]]></category> <category><![CDATA[web player]]></category> <guid
isPermaLink="false">http://archvirtual.com/?p=4467</guid> <description><![CDATA[(tl;dr summary: The cost of taking a project like the one shown below, creating the 3D model from simple schematic 2D CAD drawings, making it accessible on a web browser, including some interface functionality to jump around the scene, development of 1 key interior space (lobby, condo unit, etc.) the ability to change materials on [...]]]></description> <wfw:commentRss>http://archvirtual.com/2013/05/21/how-much-does-it-cost-real-time-architectural-visualizations-with-unity3d-and-optionally-oculus-rift-faq-answered/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>City Planning and Urban Design with Oculus Rift</title><link>http://archvirtual.com/2013/04/17/city-planning-with-oculus-rift/</link> <comments>http://archvirtual.com/2013/04/17/city-planning-with-oculus-rift/#comments</comments> <pubDate>Wed, 17 Apr 2013 14:12:30 +0000</pubDate> <dc:creator>Keystone</dc:creator> <category><![CDATA[Oculus Rift]]></category> <category><![CDATA[architectural]]></category> <category><![CDATA[architecture]]></category> <category><![CDATA[BIM]]></category> <category><![CDATA[CAD]]></category> <category><![CDATA[city planning]]></category> <category><![CDATA[design]]></category> <category><![CDATA[dubuque]]></category> <category><![CDATA[hmd]]></category> <category><![CDATA[main street]]></category> <category><![CDATA[oculus rift]]></category> <category><![CDATA[reality]]></category> <category><![CDATA[urban planning]]></category> <category><![CDATA[virtual]]></category> <category><![CDATA[visualization]]></category> <guid
isPermaLink="false">http://archvirtual.com/?p=4457</guid> <description><![CDATA[Most of what we have been exploring with Virtual Cities initiative, starting with Virtual Dubuque, has been about how 3D city replicas can be used to understand cities in a deeply immersive way - rather than the abstract experience of Google Earth, or the photos from Street View, we wanted to make the virtual city experience more accessible, customizable, data-rich environments that convey a more holistic understanding of what it's like to actually be in the city.]]></description> <wfw:commentRss>http://archvirtual.com/2013/04/17/city-planning-with-oculus-rift/feed/</wfw:commentRss> <slash:comments>1</slash:comments> </item> <item><title>Oculus Rift Sketch Installation (free download)</title><link>http://archvirtual.com/2013/04/16/oculus-rift-sketch-installation-free-download/</link> <comments>http://archvirtual.com/2013/04/16/oculus-rift-sketch-installation-free-download/#comments</comments> <pubDate>Tue, 16 Apr 2013 17:56:43 +0000</pubDate> <dc:creator>Keystone</dc:creator> <category><![CDATA[Oculus Rift]]></category> <category><![CDATA[animation]]></category> <category><![CDATA[architecture]]></category> <category><![CDATA[design]]></category> <category><![CDATA[jon brouchoud]]></category> <category><![CDATA[oculus rift]]></category> <guid
isPermaLink="false">http://archvirtual.com/?p=4445</guid> <description><![CDATA[I've been experimenting with a wide variety of design concepts for Oculus Rift environments, and wanted to share one of my test builds.  You can download it here.  ]]></description> <wfw:commentRss>http://archvirtual.com/2013/04/16/oculus-rift-sketch-installation-free-download/feed/</wfw:commentRss> <slash:comments>3</slash:comments> </item> <item><title>Revit and Oculus Rift via Unity3D: Experiencing BIM in Virtual Reality for Architectural Visualization</title><link>http://archvirtual.com/2013/04/15/revit-and-oculus-rift-via-unity3d-experiencing-bim-in-virtual-reality/</link> <comments>http://archvirtual.com/2013/04/15/revit-and-oculus-rift-via-unity3d-experiencing-bim-in-virtual-reality/#comments</comments> <pubDate>Mon, 15 Apr 2013 16:23:26 +0000</pubDate> <dc:creator>Keystone</dc:creator> <category><![CDATA[Oculus Rift]]></category> <category><![CDATA[unity3d]]></category> <category><![CDATA[.3ds]]></category> <category><![CDATA[3D]]></category> <category><![CDATA[animation]]></category> <category><![CDATA[architect]]></category> <category><![CDATA[architectural]]></category> <category><![CDATA[autodesk]]></category> <category><![CDATA[BIM]]></category> <category><![CDATA[building information model]]></category> <category><![CDATA[CAD]]></category> <category><![CDATA[CG]]></category> <category><![CDATA[engine]]></category> <category><![CDATA[experience]]></category> <category><![CDATA[game]]></category> <category><![CDATA[hmd]]></category> <category><![CDATA[maya]]></category> <category><![CDATA[oculus rift]]></category> <category><![CDATA[proportion]]></category> <category><![CDATA[revit]]></category> <category><![CDATA[scale]]></category> <category><![CDATA[virtual reality]]></category> <category><![CDATA[visualization]]></category> <category><![CDATA[VR]]></category> <guid
isPermaLink="false">http://archvirtual.com/?p=4414</guid> <description><![CDATA[Oculus Rift completely changes the game.  The very instant I stepped inside of our Revit model, I realized just how different the 'in-world' experience was from the drawings we were producing!  It was a night and day difference.  ]]></description> <wfw:commentRss>http://archvirtual.com/2013/04/15/revit-and-oculus-rift-via-unity3d-experiencing-bim-in-virtual-reality/feed/</wfw:commentRss> <slash:comments>4</slash:comments> </item> <item><title>10 Reasons Second Life is a Killer App for Oculus Rift, and why OpenSim will get there first</title><link>http://archvirtual.com/2013/04/11/10-reasons-second-life-is-a-killer-app-for-oculus-rift-and-why-opensim-will-get-there-first/</link> <comments>http://archvirtual.com/2013/04/11/10-reasons-second-life-is-a-killer-app-for-oculus-rift-and-why-opensim-will-get-there-first/#comments</comments> <pubDate>Thu, 11 Apr 2013 18:23:24 +0000</pubDate> <dc:creator>Keystone</dc:creator> <category><![CDATA[Oculus Rift]]></category> <category><![CDATA[opensim]]></category> <category><![CDATA[second life]]></category> <category><![CDATA[architecture]]></category> <category><![CDATA[bernhard drax]]></category> <category><![CDATA[building tools]]></category> <category><![CDATA[draxtor despres]]></category> <category><![CDATA[experience]]></category> <category><![CDATA[Linden Lab]]></category> <category><![CDATA[machinima]]></category> <category><![CDATA[mesh]]></category> <category><![CDATA[modeling]]></category> <category><![CDATA[oculus]]></category> <category><![CDATA[oculusVR]]></category> <category><![CDATA[opensimulator]]></category> <category><![CDATA[prim]]></category> <category><![CDATA[rift]]></category> <category><![CDATA[rig]]></category> <category><![CDATA[screenshot]]></category> <category><![CDATA[SL]]></category> <category><![CDATA[virtual reality]]></category> <category><![CDATA[VR]]></category> <category><![CDATA[world creators]]></category> <guid
isPermaLink="false">http://archvirtual.com/?p=4405</guid> <description><![CDATA[Second Life is a killer app for Oculus VR.  Now, before you skip ahead to post a comment about how SL has been overrun by furries and 14 year olds, take a moment to scroll through these screenshots, and watch some of the machinima below.  ]]></description> <wfw:commentRss>http://archvirtual.com/2013/04/11/10-reasons-second-life-is-a-killer-app-for-oculus-rift-and-why-opensim-will-get-there-first/feed/</wfw:commentRss> <slash:comments>12</slash:comments> </item> <item><title>First impressions of Oculus Rift: Architectural Visualization, Second Life, and beyond</title><link>http://archvirtual.com/2013/04/10/first-impressions-of-oculus-rift-architectural-visualization-second-life-and-beyond/</link> <comments>http://archvirtual.com/2013/04/10/first-impressions-of-oculus-rift-architectural-visualization-second-life-and-beyond/#comments</comments> <pubDate>Wed, 10 Apr 2013 16:17:50 +0000</pubDate> <dc:creator>Keystone</dc:creator> <category><![CDATA[Oculus Rift]]></category> <category><![CDATA[architecture]]></category> <category><![CDATA[details]]></category> <category><![CDATA[education]]></category> <category><![CDATA[experience]]></category> <category><![CDATA[military]]></category> <category><![CDATA[oculus rift]]></category> <category><![CDATA[opensim]]></category> <category><![CDATA[revit]]></category> <category><![CDATA[second life]]></category> <category><![CDATA[simulation]]></category> <category><![CDATA[training]]></category> <category><![CDATA[virtual reality]]></category> <guid
isPermaLink="false">http://archvirtual.com/?p=4386</guid> <description><![CDATA[I wish I had more time to write out a more extensive review of the Rift, but here are my first impressions:
You absolutely feel as if you are transported to another place, to the point where it's almost scary.  ]]></description> <wfw:commentRss>http://archvirtual.com/2013/04/10/first-impressions-of-oculus-rift-architectural-visualization-second-life-and-beyond/feed/</wfw:commentRss> <slash:comments>7</slash:comments> </item> <item><title>Giant shamrocks take over Main Street!</title><link>http://archvirtual.com/2013/03/16/giant-shamrocks-take-over-main-street/</link> <comments>http://archvirtual.com/2013/03/16/giant-shamrocks-take-over-main-street/#comments</comments> <pubDate>Sat, 16 Mar 2013 22:05:12 +0000</pubDate> <dc:creator>Keystone</dc:creator> <category><![CDATA[Virtual Dubuque]]></category> <category><![CDATA[architecture]]></category> <category><![CDATA[BIM]]></category> <category><![CDATA[cim]]></category> <category><![CDATA[city]]></category> <category><![CDATA[city information model]]></category> <category><![CDATA[downtown]]></category> <category><![CDATA[gaming]]></category> <category><![CDATA[graphic design]]></category> <category><![CDATA[green]]></category> <category><![CDATA[iowa]]></category> <category><![CDATA[irish]]></category> <category><![CDATA[machinima]]></category> <category><![CDATA[main street]]></category> <category><![CDATA[marketing]]></category> <category><![CDATA[planning]]></category> <category><![CDATA[promotion]]></category> <category><![CDATA[st patrick's day]]></category> <category><![CDATA[unity3d]]></category> <category><![CDATA[urban]]></category> <category><![CDATA[virtual dubuque]]></category> <guid
isPermaLink="false">http://archvirtual.com/?p=4379</guid> <description><![CDATA[Happy St. Patrick's Day from Virtual Dubuque.      ]]></description> <wfw:commentRss>http://archvirtual.com/2013/03/16/giant-shamrocks-take-over-main-street/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Is architecture in video games really architecture?</title><link>http://archvirtual.com/2013/02/13/is-architecture-in-video-games-really-architecture/</link> <comments>http://archvirtual.com/2013/02/13/is-architecture-in-video-games-really-architecture/#comments</comments> <pubDate>Wed, 13 Feb 2013 19:26:03 +0000</pubDate> <dc:creator>Keystone</dc:creator> <category><![CDATA[architecture]]></category> <category><![CDATA[architect]]></category> <category><![CDATA[design]]></category> <category><![CDATA[gamer]]></category> <category><![CDATA[gaming]]></category> <category><![CDATA[video games]]></category> <category><![CDATA[virtual]]></category> <guid
isPermaLink="false">http://archvirtual.com/?p=4354</guid> <description><![CDATA[Let's quibble over semantics, shall we?  Take a look at these two pictures:  Which one would you identify as architecture?]]></description> <wfw:commentRss>http://archvirtual.com/2013/02/13/is-architecture-in-video-games-really-architecture/feed/</wfw:commentRss> <slash:comments>2</slash:comments> </item> <item><title>The Importance of Architecture in Video Games and Virtual Worlds</title><link>http://archvirtual.com/2013/02/09/the-importance-of-architecture-in-video-games-and-virtual-worlds/</link> <comments>http://archvirtual.com/2013/02/09/the-importance-of-architecture-in-video-games-and-virtual-worlds/#comments</comments> <pubDate>Sat, 09 Feb 2013 13:32:59 +0000</pubDate> <dc:creator>Keystone</dc:creator> <category><![CDATA[architect]]></category> <category><![CDATA[architecture]]></category> <category><![CDATA[video game]]></category> <category><![CDATA[virtual world]]></category> <category><![CDATA[architectural]]></category> <category><![CDATA[art director]]></category> <category><![CDATA[building]]></category> <category><![CDATA[christopher alexander]]></category> <category><![CDATA[classical]]></category> <category><![CDATA[color]]></category> <category><![CDATA[creative]]></category> <category><![CDATA[de architectura]]></category> <category><![CDATA[design]]></category> <category><![CDATA[firmitas]]></category> <category><![CDATA[form]]></category> <category><![CDATA[francis ching]]></category> <category><![CDATA[Frank Lloyd Wright]]></category> <category><![CDATA[gameplay]]></category> <category><![CDATA[gamer]]></category> <category><![CDATA[hierarchy]]></category> <category><![CDATA[inspiration]]></category> <category><![CDATA[kevin lynch]]></category> <category><![CDATA[level design]]></category> <category><![CDATA[levels]]></category> <category><![CDATA[light]]></category> <category><![CDATA[material]]></category> <category><![CDATA[navigation]]></category> <category><![CDATA[order]]></category> <category><![CDATA[pattern]]></category> <category><![CDATA[quality without a name]]></category> <category><![CDATA[resource]]></category> <category><![CDATA[rhythm]]></category> <category><![CDATA[roman]]></category> <category><![CDATA[scale]]></category> <category><![CDATA[shaders]]></category> <category><![CDATA[space]]></category> <category><![CDATA[techniques]]></category> <category><![CDATA[texture]]></category> <category><![CDATA[timeless way of building]]></category> <category><![CDATA[tips]]></category> <category><![CDATA[urbanism]]></category> <category><![CDATA[utilitas]]></category> <category><![CDATA[venustas]]></category> <category><![CDATA[vitruvius]]></category> <category><![CDATA[wayfinding]]></category> <guid
isPermaLink="false">http://archvirtual.com/?p=4289</guid> <description><![CDATA[Architecture in video games matters, and there is a right way and a wrong way to approach it.  Games are chock full of buildings, but there is a tremendous deficit of 'Architecture.'   Here are some thoughts on the importance and potential of architecture in game design and virtual worlds.  ]]></description> <wfw:commentRss>http://archvirtual.com/2013/02/09/the-importance-of-architecture-in-video-games-and-virtual-worlds/feed/</wfw:commentRss> <slash:comments>6</slash:comments> </item> <item><title>Oculus Rift a Game Changer for Architectural Visualization and Design</title><link>http://archvirtual.com/2013/02/04/oculus-rift-for-architectural-visualization-game-changer/</link> <comments>http://archvirtual.com/2013/02/04/oculus-rift-for-architectural-visualization-game-changer/#comments</comments> <pubDate>Mon, 04 Feb 2013 17:08:49 +0000</pubDate> <dc:creator>Keystone</dc:creator> <category><![CDATA[Uncategorized]]></category> <category><![CDATA[architecture]]></category> <category><![CDATA[construction]]></category> <category><![CDATA[display]]></category> <category><![CDATA[engineering]]></category> <category><![CDATA[experience]]></category> <category><![CDATA[head mounted]]></category> <category><![CDATA[hmd]]></category> <category><![CDATA[immersive]]></category> <category><![CDATA[jimmy fallon]]></category> <category><![CDATA[occulus]]></category> <category><![CDATA[oculus rift]]></category> <category><![CDATA[tour]]></category> <category><![CDATA[unity]]></category> <category><![CDATA[unity3d]]></category> <category><![CDATA[unreal]]></category> <category><![CDATA[virtual reality]]></category> <category><![CDATA[VR]]></category> <category><![CDATA[walk-through]]></category> <guid
isPermaLink="false">http://archvirtual.com/?p=4275</guid> <description><![CDATA["WOW!"  Seems to be an almost universal reaction to a first experience trying on the new Oculus Rift VR headset.  Seeing a players first experience with Rift is always interesting to see, as the player gradually becomes immersed, suspending their disbelief, and becoming part of the virtual environment.  ]]></description> <wfw:commentRss>http://archvirtual.com/2013/02/04/oculus-rift-for-architectural-visualization-game-changer/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> </channel> </rss>
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