by Jon Brouchoud | Nov 15, 2011 | Uncategorized
Below the fold are some additional points raised by YouTube, Twitter and blog commenters. One additional point I want to make is the distinction between Unity3D best practices for game design vs. best practices for architectural visualization.
by Jon Brouchoud | Aug 29, 2011 | Uncategorized
This long awaited ‘holy grail’ feature in Second Life has now finally arrived! The subject of numerous false starts, April fool’s jokes, and much controversy – it is now possible to import 3D models directly into Second Life.
by Jon Brouchoud | Aug 28, 2011 | Uncategorized
It’s been a while since our last post, but we’ve been hard at work on some new work we hope to publish soon! In the meantime, check out our newly renovated website: https://archvirtual.com We’ve made some exciting progress in technologies and...
by Jon Brouchoud | Jun 30, 2010 | Uncategorized
H-Town, the OpenSim neighborhood previously posted HERE, is now open to the public! This is a most impressive application of building real-world architecture using the OpenSim platform, and by far the largest expanse of contiguous virtual land dedicated to it,...
by Jon Brouchoud | Jan 8, 2010 | Uncategorized
[UPDATE: We have now published an eBook about Architectural Visualization with Unity3D (including a chapter about Oculus Rift) that can be purchased HERE.] Chez Keystone! Come on in…(plugin required). This isn’t multi-user (yet), and navigation might take...
by Jon Brouchoud | Dec 8, 2009 | Uncategorized
The barrier to entry just keeps getting lower for for architects, engineers and construction professionals to further employ MMO (massively, multi-player, online) environments in design collaboration, education, visualization and architectural discourse. Here are a few bits and pieces of the puzzle that I’m keeping an eye on.