As we create virtual realities, we’re constantly pulling in or generating a wide variety of data types and use it to create representative 3D model assets. This data most often comes from software – from BIM data to engineering models to scratch-built assets from 3DS or Maya. Or, it can come from reality.
By any measure, 2014 was a breakthrough, banner year for virtual reality. This year saw the release of Oculus Rift DK2, Crescent Bay, GearVR and more
We had the opportunity to share those views with C|NET, Wired, The Street, The Wire and Yahoo! News, thanks to some quick thinking by Wonacott Communications. Very few of the reporters we spoke with could believe just how many non-game applications we’ve completed since the prototype developer kit was released last year.
The building site is vacant, and construction hasn’t started yet, but thanks to Panoptic Taris’ new virtual reality experiences you can step inside the new building as if it were already built.
BIM Goes Virtual: Oculus Rift and virtual reality take architectural visualization to the next level
Almost three decades before Building Information Modeling (BIM) would go mainstream, the term “Virtual Building” was used in the earliest implementation of BIM through Graphisoft’s ArchiCAD debut in 1987. Since then, the concept hasn’t changed, but visualization technology has advanced to the point where designers, engineers, contractors, and building owners can become so immersed in the virtual building model that they feel as if they’re actually there. Technologies like the Unity3D game engine and the new $300 Oculus Rift virtual reality headset are making it possible.