Virtual Reality, once a curiosity for architectural use, has quickly become an indispensable tool for designing, constructing, developing, and finishing interiors of architectural projects all over the world.
Virtual reality, or VR, has experienced rapid growth within architecture, engineering and construction (AEC) industries over the past 3 years. What started as a curiosity has now become increasingly commonplace in architecture, real estate development, and construction.
Introducing the Immerse Framework: Building Blocks for Creating Interactive Virtual Environments with Unity
Today we’re excited to introduce the Immerse Framework, a toolkit of building blocks for creating interactive and multi-user virtual environments. New users can quickly bring their projects to life with interactivity without writing a single line of code, while advanced users can easily extend Immerse with a limitless range of functionality. Immerse can save developers thousands of dollars and months of time they would otherwise spend building these same elements from scratch.
As we create virtual realities, we’re constantly pulling in or generating a wide variety of data types and use it to create representative 3D model assets. This data most often comes from software – from BIM data to engineering models to scratch-built assets from 3DS or Maya. Or, it can come from reality.
By any measure, 2014 was a breakthrough, banner year for virtual reality. This year saw the release of Oculus Rift DK2, Crescent Bay, GearVR and more
We had the opportunity to share those views with C|NET, Wired, The Street, The Wire and Yahoo! News, thanks to some quick thinking by Wonacott Communications. Very few of the reporters we spoke with could believe just how many non-game applications we’ve completed since the prototype developer kit was released last year.