Introducing the Immerse Framework:  Building Blocks for Creating Interactive Virtual Environments with Unity

Introducing the Immerse Framework: Building Blocks for Creating Interactive Virtual Environments with Unity

Today we’re excited to introduce the Immerse Framework, a toolkit of building blocks for creating interactive and multi-user virtual environments. New users can quickly bring their projects to life with interactivity without writing a single line of code, while advanced users can easily extend Immerse with a limitless range of functionality. Immerse can save developers thousands of dollars and months of time they would otherwise spend building these same elements from scratch.

Scanning Reality into Virtual Reality

Scanning Reality into Virtual Reality

As we create virtual realities, we’re constantly pulling in or generating a wide variety of data types and use it to create representative 3D model assets. This data most often comes from software – from BIM data to engineering models to scratch-built assets from 3DS or Maya. Or, it can come from reality.

BIM Goes Virtual: Oculus Rift and virtual reality take architectural visualization to the next level

BIM Goes Virtual: Oculus Rift and virtual reality take architectural visualization to the next level

Almost three decades before Building Information Modeling (BIM) would go mainstream, the term “Virtual Building” was used in the earliest implementation of BIM through Graphisoft’s ArchiCAD debut in 1987. Since then, the concept hasn’t changed, but visualization technology has advanced to the point where designers, engineers, contractors, and building owners can become so immersed in the virtual building model that they feel as if they’re actually there. Technologies like the Unity3D game engine and the new $300 Oculus Rift virtual reality headset are making it possible.