What’s Your VR + Architecture Strategy?
Virtual Reality, once a curiosity for architectural use, has quickly become an indispensable tool for designing, constructing, developing, and finishing interiors of architectural projects all over the world.
Virtual Reality, once a curiosity for architectural use, has quickly become an indispensable tool for designing, constructing, developing, and finishing interiors of architectural projects all over the world.
As we create virtual realities, we’re constantly pulling in or generating a wide variety of data types and use it to create representative 3D model assets. This data most often comes from software – from BIM data to engineering models to scratch-built assets from 3DS or Maya. Or, it can come from reality.
By any measure, 2014 was a breakthrough, banner year for virtual reality. This year saw the release of Oculus Rift DK2, Crescent Bay, GearVR and more
We had the opportunity to share those views with C|NET, Wired, The Street, The Wire and Yahoo! News, thanks to some quick thinking by Wonacott Communications. Very few of the reporters we spoke with could believe just how many non-game applications we’ve completed since the prototype developer kit was released last year.
The AEC Hackathon is upon us, and if you’re an AEC geek reading this post, you need to drop everything and book tickets to San Francisco for November 8th through the 10th. No, seriously. Go do it. Now!
Unity3D has proven to be a truly powerful and game-changing technology in architectural visualization. This tutorial eBook is designed to introduce you to many of the concepts, tools and best practices recommended for creating real-time applications.
“WOW!” Seems to be an almost universal reaction to a first experience trying on the new Oculus Rift VR headset. Seeing a players first experience with Rift is always interesting to see, as the player gradually becomes immersed, suspending their disbelief, and becoming part of the virtual environment.
The technologies and demand for realtime 3D visualization in architectural design and urban planning will almost certainly be commonplace in the years ahead, but realizing the full breadth of what is possible when realtime 3D is combined with multi-user, online user-generated environments will require a paradigm shift.
Unity sent a survey this morning, and here’s what I wrote: