by Jon Brouchoud | Jan 19, 2014 | Uncategorized
Almost three decades before Building Information Modeling (BIM) would go mainstream, the term “Virtual Building” was used in the earliest implementation of BIM through Graphisoft’s ArchiCAD debut in 1987. Since then, the concept hasn’t changed, but visualization technology has advanced to the point where designers, engineers, contractors, and building owners can become so immersed in the virtual building model that they feel as if they’re actually there. Technologies like the Unity3D game engine and the new $300 Oculus Rift virtual reality headset are making it possible.
by Jon Brouchoud | May 28, 2013 | Uncategorized
Arch Virtual provides real-time architectural visualization services for architects, real estate developers, construction companies and anyone who wants to experience and explore a building in a unique and immersive way.
by Jon Brouchoud | Apr 15, 2013 | Uncategorized
Oculus Rift completely changes the game. The very instant I stepped inside of our Revit model, I realized just how different the ‘in-world’ experience was from the drawings we were producing! It was a night and day difference.
by Jon Brouchoud | Jan 1, 2012 | Uncategorized
I didn’t do too bad on last year’s predictions (read the full post here).
by Jon Brouchoud | Nov 15, 2011 | Uncategorized
Below the fold are some additional points raised by YouTube, Twitter and blog commenters. One additional point I want to make is the distinction between Unity3D best practices for game design vs. best practices for architectural visualization.
by Jon Brouchoud | Nov 14, 2011 | Uncategorized
Following last week’s post about the new Rutgers School of Business we published into Unity3D game engine, there were a lot of questions about whether we had imported the BIM file directly from Revit, or if there was an intermediate process necessary to make that work.
by Jon Brouchoud | Nov 10, 2011 | Uncategorized
Check out this virtual preview of the new $85 million Rutgers School of Businesses, designed by Ten Arquitectos and replicated with the Unity3D game engine.
by Jon Brouchoud | Feb 9, 2011 | Uncategorized
We’ve been hearing a lot of positive feedback following the release of Architectural Beginner’s Kit 1 and Architectural Beginner’s Kit 2 packages and tutorials for use within the Unity3D game engine. In fact, those who purchased the kit have reported reductions in development time (up to 2 weeks) and development cost savings when compared with having to develop these assets from scratch.
by Jon Brouchoud | Feb 7, 2011 | Uncategorized
How lucky am I to have such an incredible conference in my own back yard here in Madison, at the University of Wisconsin? Mid-June is an incredible time of year in Madison, and I would encourage anyone interested in the intersection of virtual worlds, game development and education to make the trek to this conference.
by Jon Brouchoud | Dec 28, 2010 | Uncategorized
2010 was a year of growth and advancement for virtual environments, but it was also a time of uncertainty and transition. While I often refer to the metaverse as an open frontier, this year I kept thinking that we were still in a stage of discovery, and had only...