Almost three decades before Building Information Modeling (BIM) would go mainstream, the term “Virtual Building” was used in the earliest implementation of BIM through Graphisoft’s ArchiCAD debut in 1987. Since then, the concept hasn’t changed, but visualization technology has advanced to the point where designers, engineers, contractors, and building owners can become so immersed in the virtual building model that they feel as if they’re actually there. Technologies like the Unity3D game engine and the new $300 Oculus Rift virtual reality headset are making it possible.
The next 3 new clients who hire Arch Virtual to create a real-time application of their architectural project will receive the service at a 25% off discounted rate. Additionally, every new project through the end of the year will receive a free upgrade to an additional Oculus Rift compatible application.
Unity3D has proven to be a truly powerful and game-changing technology in architectural visualization. This tutorial eBook is designed to introduce you to many of the concepts, tools and best practices recommended for creating real-time applications.
Arch Virtual provides real-time architectural visualization services for architects, real estate developers, construction companies and anyone who wants to experience and explore a building in a unique and immersive way.
Following last week’s post about the new Rutgers School of Business we published into Unity3D game engine, there were a lot of questions about whether we had imported the BIM file directly from Revit, or if there was an intermediate process necessary to make that work.
This long awaited ‘holy grail’ feature in Second Life has now finally arrived! The subject of numerous false starts, April fool’s jokes, and much controversy – it is now possible to import 3D models directly into Second Life.