Tag Archive for: import

State of Play: Can we import BIM models into realtime Unity3D game engine?

Following last week’s post about the new Rutgers School of Business we published into Unity3D game engine, there were a lot of questions about whether we had imported the BIM file directly from Revit, or if there was an intermediate process necessary to make that work.

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3D mesh imports now (finally!) possible in Second Life! No, seriously… I have screenshots to prove it.

This long awaited ‘holy grail’ feature in Second Life has now finally arrived! The subject of numerous false starts, April fool’s jokes, and much controversy – it is now possible to import 3D models directly into Second Life.

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Virtual Barcelona Pavilion

The Barcelona Pavilion, originally designed by Mies van der Rohe, has been reconstructed in the virtual world of Second Life by avatar ‘Wim Wendt’.   It can be visited by clicking HERE.  If you don’t have an account, click ‘Sign Up’ in the upper right corner, and log in to see this great build!  Here [...]

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Video demo of 3D Mesh import, diffusion lighting, and the newly improved Second Life viewer

Here is a video, uploaded by HVXSilverstar, showing Tom Hale’s demo at SLCC 09 of mesh import and diffusion (reflective) lighting. And here is a sneak peek at the new viewer: More to come!  Many thanks to HVXSilverstar for making these videos available.

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PRIM to BIM: The past, present and hopeful future of Architecture Islands

Thanks so much for all of the thoughts and comments many of you have shared.  I’ve combined several comments to the original post in order to help clarify a few points. First of all – I’m definitely not leaving Second Life or virtual worlds!  I’m not disenchanted with the platform by any means, and I fully intend to [...]

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realXtend, VastPark, Unity3D

As we await the much anticipated launch of the new realXtend viewer, this teaser clip gives us a glimpse into what is to come.  What’s cool about this is that realXtend features the capacity to importing Ogre .mesh format.  With some know-how, just about any industry standard 3D file format can be converted to Ogre [...]

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Models from Revit Imported into a Multi-User, Realtime, Collaborative Virtual World

It happened exactly 1 year, to the day I first contacted Jani Pirkola former project manager of the Realxtend team. I heard rumors late in 2007 that they had goals to accelerate the development of the ‘opensim‘ platform, and one of their priorities was 3D model imports. The conversation continued until a few weeks ago, when [...]

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Hanging up the old shoehorn: Stunning realtime multi-user architectural visualization in a web browser

Are browser-based virtual environments the way of the future for virtual design visualization?   Here is a brief overview of 4 of the many emerging platforms or related services to watch, and some thoughts about how they fit into the bigger picture of virtual worlds and architecture. I’ll start with MellaniuM.  I’ve been following MellaniuM’s work [...]

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3D Model Interoperability in Second Life

We really, really need your help on this one!  I am confident that if the readers of this blog collectively vote as a unified voice to push 3D Model Interoperability as a priority item for Linden Lab, we will be heard.  You all know that Importing and exporting models is currently the biggest bottleneck preventing [...]

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Casting Shadows

These past few months have brought about a rather exciting surge of announcements and renewed energy around the OpenSIM project, the open source virtual world platform. Though it is still alpha level code, the future potential is obvious, especially for those of us anxiously awaiting the ability to import 3D models created, textured and rendered [...]

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