Today we’re excited to introduce the Immerse Framework, a toolkit of building blocks for creating interactive and multi-user virtual environments. New users can quickly bring their projects to life with interactivity without writing a single line of code, while advanced users can easily extend Immerse with a limitless range of functionality. Immerse can save developers thousands of dollars and months of time they would otherwise spend building these same elements from scratch.
It was quite an honor to witness my Uncle David Brouchoud explore a virtually recreation of the USS Helena CA-75 he served on more than 60 years ago.
We had the opportunity to share those views with C|NET, Wired, The Street, The Wire and Yahoo! News, thanks to some quick thinking by Wonacott Communications. Very few of the reporters we spoke with could believe just how many non-game applications we’ve completed since the prototype developer kit was released last year.
The building site is vacant, and construction hasn’t started yet, but thanks to Panoptic Taris’ new virtual reality experiences you can step inside the new building as if it were already built.
Almost three decades before Building Information Modeling (BIM) would go mainstream, the term “Virtual Building” was used in the earliest implementation of BIM through Graphisoft’s ArchiCAD debut in 1987. Since then, the concept hasn’t changed, but visualization technology has advanced to the point where designers, engineers, contractors, and building owners can become so immersed in the virtual building model that they feel as if they’re actually there. Technologies like the Unity3D game engine and the new $300 Oculus Rift virtual reality headset are making it possible.
The next 3 new clients who hire Arch Virtual to create a real-time application of their architectural project will receive the service at a 25% off discounted rate. Additionally, every new project through the end of the year will receive a free upgrade to an additional Oculus Rift compatible application.
These are just a few areas we’ve discovered to be opportunities we need to continue working on while developing architectural visualization projects for the Oculus Rift.