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Virtual Architecture 101: Design Fundamentals, Processes and Strategies for Virtual Worlds

Virtual Architecture 101 is a free, interactive, self guided, educational installation in Second Life, designed to provide visitors with a sampling of architectural fundamentals, design processes, strategies and best practices for creating effective virtual world projects.

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Encore! Machinima and Screenshots of the 48 hour Architectural Jazz Jam

All it takes is a catalyst.   For the past 48 hours, this empty parcel came to life with a group of designers, architects and artists from around the world, who imprinted this build with their creativity – riffing and building on what others had created, and adding their own voice.  It really was a […]

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EXPLORE IT! Career Academy: Immersive, Interactive Education in Second Life and OpenSim

The machinima featured above does a great job of showcasing the new ExploreIt! project, opening this weekend (more info about the opening event below!). Santa Barbara City College challenged us to figure out how to leverage the immersive capacity of a virtual environment to create an educational ‘serious game’ experience that is as engaging and […]

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The United States Department of State to host panel discussion for international audience: Architectural Design and International Collaboration in Virtual Worlds

The United States Department of State Bureau of International Information Programs invites you to attend: “Architectural Design and International Collaboration in Virtual Worlds.” The panel will discuss how architects utilize virtual technologies for international development partnerships. Panelists from various countries will explore the efficiency of virtual worlds and shared 3D design platforms as environments conducive to cross-cultural collaboration.

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Real Architecture in Virtual Environments: How to Profit from Virtual Environments – Second Life Event

This Second Life event should be a pretty interesting, held October 2nd at 12 PM PDT, 21:00 PM CEDT, at this slurl. It will be moderated by Roy Philbin from Second Interest, and features the following panel: Kirsten Kiser, Founder and Editor-in-Chief of arcspace.com David Denton, CEO, David Denton, AIA – http://www.daviddenton.com Jon Brouchoud, Founder […]

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Paper Architecture in Cyberspace

Here are some screenshots of a 3 hour charrette based on the idea of ‘Paper Architecture’ in cyberspace.  The sim I’m building on was recently sold, and the build could disappear at any moment, so the exercise is joined by a keen sense of detachment, and a truly liquid and dynamic setting, knowing that it […]

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Architecture: The Impossible Made Possible – Screenshots from the Tour and Panel Discussion

Here is a slideshow (link) from today’s panel/tour – “Architecture: The Impossible Made Possible,” organized by Bettina Tizzy and Not Possible in Real Life (NPIRL).  Thank you Bettina, and to all who attended!

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The Architecture of Virtual Education

Here is a video of the presentation I gave last weekend at the VWBPE convention , posted by tree.tv, in both a streaming format and high-def download, available here: http://www.treet.tv/shows/bpe/bpe2009_varchitecture_27mar09/ Other presentations captured by Tree.tv can be seen here: http://treet.tv/shows/bpe2009 Here is a brief outline of what I covered: Comparisons of virtual and real architecture […]

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ARCHviews: Kirsten Kiser, Editor-in-Chief of arcspace.com

Welcome to ARCHviews, a new podcast format where I take to the streets of the metaverse and talk with architects and designers exploring architecture of all forms – real or virtual.  Today I talk to Kirsten Kiser, editor-in-chief of arcspace.com about her experience bringing her online publication into the metaverse.  She celebrates her second year […]

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Models from Revit Imported into a Multi-User, Realtime, Collaborative Virtual World

It happened exactly 1 year, to the day I first contacted Jani Pirkola former project manager of the Realxtend team. I heard rumors late in 2007 that they had goals to accelerate the development of the ‘opensim‘ platform, and one of their priorities was 3D model imports. The conversation continued until a few weeks ago, when […]

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