by Jon Brouchoud | Jun 15, 2015 | Uncategorized
As we create virtual realities, we’re constantly pulling in or generating a wide variety of data types and use it to create representative 3D model assets. This data most often comes from software – from BIM data to engineering models to scratch-built assets from 3DS or Maya. Or, it can come from reality.
by Jon Brouchoud | Apr 7, 2010 | Uncategorized
While working on an architectural replication project in Second Life recently, I was using Google Street View to gain a better understanding of the building’s as-built exterior (where blueprints and CAD files fall short) and noticed that the street view pegman...
by Jon Brouchoud | Jan 26, 2010 | Uncategorized
This is quite an achievement, posted by Shenlei Winkler on her popular Fashion Research Institute blog (read the full post HERE.) The terrain data was provided by the famed Dr. Brian Quinn, known throughout the metaverse for his work with LiDAR data translation into...
by Jon Brouchoud | Aug 2, 2008 | Uncategorized
Darb Dabney is a veritable whirlwind of energy when it comes to mirroring Berkeley, California in a virtual environment. If avatars ever walk the streets of virtual Berkeley, there will be a gleeful Darb showing it off and giving tours! I am increasingly confident...