by Jon Brouchoud | Jul 13, 2014 | Uncategorized
While most of our projects involve custom development of 3D assets, ways are often able to lower the cost of our development services by incorporating 3rd party content offered by sites like the Unity Asset Store and Turbosquid.
by Jon Brouchoud | Dec 8, 2013 | Uncategorized
We’re back from Autodesk University in Vegas, where we had the opportunity to show some of our latest Oculus Rift projects to the AEC crowd there. Wow, was that ever fun! Exhibiting can be a boring, exhausting experience, but not with the Rift! From...
by Jon Brouchoud | Apr 10, 2013 | Uncategorized
I wish I had more time to write out a more extensive review of the Rift, but here are my first impressions:
You absolutely feel as if you are transported to another place, to the point where it’s almost scary.
by Jon Brouchoud | Jan 1, 2013 | Uncategorized
I generally tend to be bullish on the future of virtual technologies, but I just don’t see 2013 being a big year for this industry. I think we will likely see more of the same across the board. That doesn’t necessarily mean it will be a bad year for...
by Jon Brouchoud | Jan 19, 2012 | Uncategorized
I am very excited to announce the launch of our new Arch Tech Engine (intro video above), a technology that transforms buildings, cities and geography into realtime 3D environments that are easily accessible, and can be embedded on your website, or deployed to a tablet.
by Jon Brouchoud | Jan 2, 2012 | Uncategorized
Thoughts and predictions around our newly emerging app-etite, new shiny things, HMD, AR and.. what’s in a name?