Tag Archive for: opensimulator

10 Reasons Second Life is a Killer App for Oculus Rift, and why OpenSim will get there first

Second Life is a killer app for Oculus VR. Now, before you skip ahead to post a comment about how SL has been overrun by furries and 14 year olds, take a moment to scroll through these screenshots, and watch some of the machinima below.

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$60 OpenSim Prefab Regions: The Elements Series

These sim packages are designed to provide flexible, modern environments for learning, enterprise, and private development in OpenSim and are now available at a significantly discounted rate. Each full sim package is just $60 USD, and is delivered as an opensim OAR file. Payments must be made via PayPal, and orders can be placed by […]

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H-Town Goes Live! Incredible OpenSim-based neighborhood of real-world sustainable modern home prototypes opens to the public

H-Town, the OpenSim neighborhood previously posted HERE, is now open to the public!  This is a most impressive application of building real-world architecture using the OpenSim platform, and by far the largest expanse of contiguous virtual land dedicated to it, covering 3 full sims featuring 8 full-size replicas of real-world homes they well on the […]

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Unity3D + OpenSim

I first read about the concept of mixing Unity and OpenSim through a post by epredator on his Life at the Feeding Edge, and always wondered if such an experiment would ever become reality. Rezzable recently announced that they had successfully achieved a prototype of Unity3D and OpenSim working together. Several months ago, I had visited […]

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When worlds collide – MMO’s, game development platforms and the built environment

The barrier to entry just keeps getting lower for for architects, engineers and construction professionals to further employ MMO (massively, multi-player, online) environments in design collaboration, education, visualization and architectural discourse. Here are a few bits and pieces of the puzzle that I’m keeping an eye on.

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85 avatars on an OpenSim, and onward to 100… 150…

Check out Adam Frisby’s post about OpenSim achieving 85 avatars on a single OpenSim this week, and their hopes of reaching 100 or even 150. According to the post, these major performance and stability enhancements are largely due to 3 fixes - 1.)  abandoning OpenJpeg for decoding J2K textures,  2.) John Hurlimann from Intel’s code contributions,and […]

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Demo, Open House and Q&A on the OpenSim Architecture Islands grid

If you’re curious about how the OpenSim platform might be useful in your art, architecture or design related projects, we will be holding an informal open house this Wednesday, September 23rd at 9am PDT on the Architecture Islands grid. Here is the event’s agenda: 10 minute demonstration of building and design in OpenSim platform, showing […]

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The Architecture of OpenSim (machinima)

Sims at a fraction of the cost? No prim size limits? Saving and restoring entire sims to and from my own hard drive? OpenSim is where its at, and its improving at a pretty impressive rate. With the likes of IBM, Intel, Microsoft and even Linden Lab itself making contributions toward strengthening OpenSim, it certainly seems to have a chance at making it to prime time if it hasn’t already. We’re now offering 6 sims at $150/month on the OpenSim Architecture Grid…

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