What’s Your VR + Architecture Strategy?
Virtual Reality, once a curiosity for architectural use, has quickly become an indispensable tool for designing, constructing, developing, and finishing interiors of architectural projects all over the world.
Virtual Reality, once a curiosity for architectural use, has quickly become an indispensable tool for designing, constructing, developing, and finishing interiors of architectural projects all over the world.
As we create virtual realities, we’re constantly pulling in or generating a wide variety of data types and use it to create representative 3D model assets. This data most often comes from software – from BIM data to engineering models to scratch-built assets from 3DS or Maya. Or, it can come from reality.
We had the opportunity to share those views with C|NET, Wired, The Street, The Wire and Yahoo! News, thanks to some quick thinking by Wonacott Communications. Very few of the reporters we spoke with could believe just how many non-game applications we’ve completed since the prototype developer kit was released last year.
The building site is vacant, and construction hasn’t started yet, but thanks to Panoptic Taris’ new virtual reality experiences you can step inside the new building as if it were already built.
These are just a few areas we’ve discovered to be opportunities we need to continue working on while developing architectural visualization projects for the Oculus Rift.
Unity3D has proven to be a truly powerful and game-changing technology in architectural visualization. This tutorial eBook is designed to introduce you to many of the concepts, tools and best practices recommended for creating real-time applications.