$85 million Rutgers School of Business recreated virtually with Unity3D game engine
Check out this virtual preview of the new $85 million Rutgers School of Businesses, designed by Ten Arquitectos and replicated with the Unity3D game engine.
Check out this virtual preview of the new $85 million Rutgers School of Businesses, designed by Ten Arquitectos and replicated with the Unity3D game engine.
Daden Limited’s new white paper, ‘Virtual Worlds and the Built Environment’ (download here) provides an insightful overview of several Second Life case studies relating to architecture, engineering and construction industry projects, along with descriptions of what make virtual worlds a useful tool for AEC industry projects.
We’ve been hearing a lot of positive feedback following the release of Architectural Beginner’s Kit 1 and Architectural Beginner’s Kit 2 packages and tutorials for use within the Unity3D game engine. In fact, those who purchased the kit have reported reductions in development time (up to 2 weeks) and development cost savings when compared with having to develop these assets from scratch.
This could be quite useful for troubleshooting problems on-site during construction as well. I can imagine a contractor scanning an area in question, enabling the architect to open a 3D model of the structure from a computer back at the office, and being able to rotate and orbit around the model to better understand it’s context, then suggesting solutions by mapping additional 3D information into the model, or folding it into the project’s Building Information Model and doing a differential comparison to find possible solutions.
The barrier to entry just keeps getting lower for for architects, engineers and construction professionals to further employ MMO (massively, multi-player, online) environments in design collaboration, education, visualization and architectural discourse. Here are a few bits and pieces of the puzzle that I’m keeping an eye on.