Health care simulations have become a significant amount of the work we’ve been doing with the Oculus Rift and the Unity3D game engine.
These are just a few areas we’ve discovered to be opportunities we need to continue working on while developing architectural visualization projects for the Oculus Rift.
Unity3D has proven to be a truly powerful and game-changing technology in architectural visualization. This tutorial eBook is designed to introduce you to many of the concepts, tools and best practices recommended for creating real-time applications.
Below are a couple of excerpts from my contribution to RENDERING, covering some of my thoughts on architecture in virtual worlds. The book is a publication of CLOG, and can be purchased HERE.
Introducing Virtual Dubuque, a premiere development of our new Virtual Cities initiative. This new community resource will provide free and easy to access windows into interactive, customizable 3D models of cities.