Second Life is a killer app for Oculus VR. Now, before you skip ahead to post a comment about how SL has been overrun by furries and 14 year olds, take a moment to scroll through these screenshots, and watch some of the machinima below.
I wish I had more time to write out a more extensive review of the Rift, but here are my first impressions:
You absolutely feel as if you are transported to another place, to the point where it’s almost scary.
Below are a couple of excerpts from my contribution to RENDERING, covering some of my thoughts on architecture in virtual worlds. The book is a publication of CLOG, and can be purchased HERE.
I think I can build a strong case that I got 10 out of 12 accurate this year. Let’s see how it played out:
ARCHI21 has the pleasure to host their second ARCHI CHAT session.
ARCHI CHAT: Open discussion with Q&A based on 3 case studies involving Unity3D, Second Life and OpenSim for real world architecture projects
Jon Brouchoud, of Arch Virtual invites you to an open discussion with questions and answers based around 3 recent case studies of real world architectural projects that have made use of 3D immersive technologies in architectural practice and collaboration.
Thoughts and predictions around our newly emerging app-etite, new shiny things, HMD, AR and.. what’s in a name?
I didn’t do too bad on last year’s predictions (read the full post here).