We’re in the very early stages of brainstorming an Immerse VR podcast of some kind, and thought I’d share my thinking early to gather input. Maybe we’ll call it a VRodcast? Is that already a thing?
During the past several months, I’ve had the privilege of working with Gronstedt Group and their clients at Avaya on a variety of immersive learning, training and workplace environments. Projects included 2 full campus areas, complete with libraries, auditoriums, office spaces and training rooms. These projects were realized using Avaya’s own AvayaLive Engage multi-user platform.
ARCHI CHAT: Open discussion with Q&A based on 3 case studies involving Unity3D, Second Life and OpenSim for real world architecture projects
Jon Brouchoud, of Arch Virtual invites you to an open discussion with questions and answers based around 3 recent case studies of real world architectural projects that have made use of 3D immersive technologies in architectural practice and collaboration.
Introducing the ArchTech Engine: Transforming buildings, cities and geography into realtime 3D environments
I am very excited to announce the launch of our new Arch Tech Engine (intro video above), a technology that transforms buildings, cities and geography into realtime 3D environments that are easily accessible, and can be embedded on your website, or deployed to a tablet.
Immersive Virtual Worlds as Innovation Platforms: Quotes from a paper describing the use of Second Life to design physical retail spaces for a Fortune 500 firm.
Special issue of ITcon dedicated to the use of virtual world technology in architecture, engineering and construction
If there was ever any doubt that virtual worlds have a place in architectural practice and education, this month’s special issue of ITcon presents a staggering amount of content that is sure to help promote the use of virtual worlds and game engines within AEC industries and beyond. The Journal of Information Technology in Construction (ITcon) is a peer-reviewed scholarly publication recently published a special issue dedicated to the use of virtual world technology in architecture, civil engineering and facility management.
As the pendulum swings back into Second Life for some exciting new consulting projects, I’m reminded just how fun it is to build with prims and how much potential virtual environments hold for architectural practice and collaboration. You can quite literally *feel* the space as it takes shape, understanding and perceiving it in a way that no other medium affords.