Introducing the Immerse Framework:  Building Blocks for Creating Interactive Virtual Environments with Unity

Introducing the Immerse Framework: Building Blocks for Creating Interactive Virtual Environments with Unity

Today we’re excited to introduce the Immerse Framework, a toolkit of building blocks for creating interactive and multi-user virtual environments. New users can quickly bring their projects to life with interactivity without writing a single line of code, while advanced users can easily extend Immerse with a limitless range of functionality. Immerse can save developers thousands of dollars and months of time they would otherwise spend building these same elements from scratch.

An Oculus Rift VR Experience at Texas A&M University

Virtual reality: not just a game

Thanks to Ian Hamilton for including Arch Virtual in his piece on non-game applications of the Oculus Rift. We’re also building the Wessels Company project described in this article, for the AHR Expo in New York this coming January.  Stay tuned  for more about...
An Oculus Rift VR Experience at Texas A&M University

15 Tips for Freelance Work in Games and Virtual Worlds Development

I love being a freelancer. I’ve been lucky enough to get away with it off for 9 out of the past 10 years, and wouldn’t have it any other way. However, it hasn’t always been easy – especially the first few years. There were so many hard earned lessons and missed opportunities that could easily have been avoided had I known better at the time. That’s what this post is all about.

13 Predictions for 2013

I generally tend to be bullish on the future of virtual technologies, but I just don’t see 2013 being a big year for this industry.  I think we will likely see more of the same across the board.  That doesn’t necessarily mean it will be a bad year for...

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