I am very excited to announce the launch of our new Arch Tech Engine (intro video above), a technology that transforms buildings, cities and geography into realtime 3D environments that are easily accessible, and can be embedded on your website, or deployed to a tablet.
Thoughts and predictions around our newly emerging app-etite, new shiny things, HMD, AR and.. what’s in a name?
If there was ever any doubt that virtual worlds have a place in architectural practice and education, this month’s special issue of ITcon presents a staggering amount of content that is sure to help promote the use of virtual worlds and game engines within AEC industries and beyond. The Journal of Information Technology in Construction (ITcon) is a peer-reviewed scholarly publication recently published a special issue dedicated to the use of virtual world technology in architecture, civil engineering and facility management.
Virtual Architecture 101 is a free, interactive, self guided, educational installation in Second Life, designed to provide visitors with a sampling of architectural fundamentals, design processes, strategies and best practices for creating effective virtual world projects.
How lucky am I to have such an incredible conference in my own back yard here in Madison, at the University of Wisconsin? Mid-June is an incredible time of year in Madison, and I would encourage anyone interested in the intersection of virtual worlds, game development and education to make the trek to this conference.
Brendon Bilavio took to Second Life like a fish in water – somewhat literally. Let me explain..