by Jon Brouchoud | Feb 9, 2015 | Uncategorized
One of the major benefits of an organized virtual team is the geographical flexibility. Not only can we recruit talented virtual reality and Oculus Rift / GearVR developers from anywhere in the world, but our studio is completely untethered just the same. In January,...
by Jon Brouchoud | Jan 29, 2013 | Uncategorized
During the past several months, I’ve had the privilege of working with Gronstedt Group and their clients at Avaya on a variety of immersive learning, training and workplace environments. Projects included 2 full campus areas, complete with libraries, auditoriums, office spaces and training rooms. These projects were realized using Avaya’s own AvayaLive Engage multi-user platform.
by Jon Brouchoud | Oct 21, 2010 | Uncategorized
[UPDATE: We have now published an eBook about Architectural Visualization with Unity3D (including a chapter about Oculus Rift) that can be purchased HERE.] I’ve been swamped these past few weeks with a variety of projects in Unity3D, Second Life, and OpenSim...
by Jon Brouchoud | May 1, 2008 | Uncategorized
Assuming I have established a viable case for the 3D virtual workplace in post 1 and 2, what about the actual planning, design and virtual architecture required to support it? What are the new characteristics of this environment that deserve consideration when...
by Jon Brouchoud | May 1, 2008 | Uncategorized
Lets start with a brief thought trial before I get too far. Take a look at this familiar list of just some of the businesses who have, at some point, had a presence in Second Life: Accenture, AccuWeather, ABN AMRO, Aegon, Ajax Football Club, Alcatel Lucent, AMD,...
by Jon Brouchoud | Apr 30, 2008 | Uncategorized
[see also part 2 and part 3] I’m often asked if it is actually possible to make a living practicing virtual architecture in Second Life. As it turns out, I have indeed become quite a virtual Bedouin lately, and have been lucky enough to derive an equal or...