virtualeducation

Here is a video of the presentation I gave last weekend at the VWBPE convention , posted by tree.tv, in both a streaming format and high-def download, available here:

http://www.treet.tv/shows/bpe/bpe2009_varchitecture_27mar09/ Other presentations captured by Tree.tv can be seen here: http://treet.tv/shows/bpe2009

Here is a brief outline of what I covered:

  • Comparisons of virtual and real architecture
    • Main ideas
      • Virtual architecture is less rigid, and far more flexible than physical architecture
      • Second Life is a ‘user-generated’ environment, and places that are built exclusively by professional content creators that do not engage the end-users in the creation process are often the most dull and lifeless places in all of SL – no matter how perfectly built or well designed they might be.
      • Virtual campus spaces should engage as many individuals – faculty, students, community members – as possible – not just one person who goes off to build everything… that’s just as bad or worse than hiring a content developer to build everything for you.
      • Architecture should be driven by the end-use, in an ongoing and constantly evolving design process that doesn’t have an arbitrary ‘end’.  Virtual architecture doesn’t have to shape us…we can and should keep shaping it.
      • People building virtual education spaces are building the foundation for their school’s future virtual endeavors, and have an opportunity to re-think what education means in a virtual environment – not just importing the way we do things in real life.
  • Best practices in developing virtual architecture – framework for approaching projects, borrowing and re-mixing some elements from the AIA’s Handbook for Professional Practice
    • Predesign
      • Gathering resources, use-cases, program development, construction schedule, context analysis, project budget, architectural style, replica vs. virtual, precedent studies
    • Schematic Design
      • Blocking diagrams, wayfinding, feedback, etc.
    • Construction
      • groups, permissions, building teams, etc.
  • Case Study: ‘Re-Inventing the Virtual Classroom’ with the University of Alabama
    • Wikitecture overview
      • Process
      • methodology
    • Description of the process
    • Brief and analysis of the end result
    • Concluding thoughts
      • Can students, faculty and community members design their own physical-world spaces in the future?  Can physical architecture be as dynamic and participatory as virtual architecture?

Many thanks for Gianna Borgnine for moderating, and to everyone who helped organize this conference.  Also, thanks to La Fundación Global Democracia y Desarrollo (FUNGLODE) for sponsoring this presentation.

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