Archive for month: November, 2011

ArchiCAD and Revit to Unity3D: more about architectural visualization with Unity3D and comments from readers

Below the fold are some additional points raised by YouTube, Twitter and blog commenters. One additional point I want to make is the distinction between Unity3D best practices for game design vs. best practices for architectural visualization.

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State of Play: Can we import BIM models into realtime Unity3D game engine?

Following last week’s post about the new Rutgers School of Business we published into Unity3D game engine, there were a lot of questions about whether we had imported the BIM file directly from Revit, or if there was an intermediate process necessary to make that work.

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Customer-Created Design: Virtual reality and realtime design enables seniors to design their own community spaces

There’s a fantastic snippet in this video, about 2 minutes and 58 seconds in, that does a great job of capturing the spirit of this project. ┬áThis is a group of senior citizens looking at the virtual world of Second Life projected on a wall in front of them, and you can hear the almost […]

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$85 million Rutgers School of Business recreated virtually with Unity3D game engine

Check out this virtual preview of the new $85 million Rutgers School of Businesses, designed by Ten Arquitectos and replicated with the Unity3D game engine.

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