15 Tips for Freelance Work in Games and Virtual Worlds Development

15 Tips for Freelance Work in Games and Virtual Worlds Development

I love being a freelancer. I’ve been lucky enough to get away with it off for 9 out of the past 10 years, and wouldn’t have it any other way. However, it hasn’t always been easy – especially the first few years. There were so many hard earned lessons and missed opportunities that could easily have been avoided had I known better at the time. That’s what this post is all about.

13 Predictions for 2013

I generally tend to be bullish on the future of virtual technologies, but I just don’t see 2013 being a big year for this industry.  I think we will likely see more of the same across the board.  That doesn’t necessarily mean it will be a bad year for...
15 Tips for Freelance Work in Games and Virtual Worlds Development

Importing Revit into Unity [Update]

A few weeks ago, I wrote about using the Unity3D game develop engine to import Revit Architecture models.  I’ve since upgraded to Unity Pro, opening  the doors to some even more powerful features.  I really haven’t had a lot of time to spend on this, but I...

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