15 Tips for Freelance Work in Games and Virtual Worlds Development
I love being a freelancer. I’ve been lucky enough to get away with it off for 9 out of the past 10 years, and wouldn’t have it any other way. However, it hasn’t always been easy – especially the first few years. There were so many hard earned lessons and missed opportunities that could easily have been avoided had I known better at the time. That’s what this post is all about.
13 Predictions for 2013
I generally tend to be bullish on the future of virtual technologies, but I just don’t see 2013 being a big year for this industry. I think we will likely see more of the same across the board. That doesn’t necessarily mean it will be a bad year for...2012 Prediction Results
I think I can build a strong case that I got 10 out of 12 accurate this year. Let’s see how it played out:
Importing Revit into Unity [Update]
A few weeks ago, I wrote about using the Unity3D game develop engine to import Revit Architecture models. I’ve since upgraded to Unity Pro, opening the doors to some even more powerful features. I really haven’t had a lot of time to spend on this, but I...When worlds collide – MMO’s, game development platforms and the built environment
The barrier to entry just keeps getting lower for for architects, engineers and construction professionals to further employ MMO (massively, multi-player, online) environments in design collaboration, education, visualization and architectural discourse. Here are a few bits and pieces of the puzzle that I’m keeping an eye on.