via http://odysseyart.ning.com/

In the past, architects and designers have used the virtual world as a workspace in which to experiment and develop prototypes for real world projects. In recent years we’ve seen the growth of networked 3D environments in which users socialise, play games, establish businesses and even fall in love. With millions of registered users of these environments worldwide, the Virtual World is no longer simply the sweatshop for the Real World; it’s fast becoming the Other Real World.

This exhibition is a portal to the virtual architectures of Second Life, a 3D online community where people can fly, and the laws of physics generally don’t apply. While a virtual building doesn’t provide much in the way of shelter, it still functions as a stage for interaction and an effective way to signify identity. As a consequence, there are plenty of fantasy palaces and Barbie mansions in Second Life, but there are also other sites where architects have been able to rethink the possibilities of human interaction with the built environment.”

Sept 10 until Nov 4

Presented by Object Gallery
Curated by Malcolm Smith (Rubix Tomorrow)
Model builder – Sugar Seville
Technical Support Aaron Newton
Model hosted at East of Odyssey

Project Partners
Odyssey Contemporary Art and Performance
www.odysseykunst.com

Object: Australian Centre for Craft and Design
www.object.com.au

SLURL: http://slurl.com/secondlife/east%20of%20edyssey/44/54/28/

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