Here is the full article: http://www.architectureanddesign.com.au/article/Design-goes-digital-in-Second-Life/509878.aspx , and a quote:
“More said that as an architect, the hardest thing about working in a completely digital environment is understanding and taking advantage of how users will be viewing the space.
“You have to really focus on the temporality and the movement through the spaces. You have to be aware of how people navigate in Second Life – which is by talking and flying and teleporting. So people can fly and see your design from all angles … things are far more three-dimensional in how people can interact with your work,” he said.”