Check out this feature preview video demonstrating Beast Lightmapping in Unity 3.
During the past few days, I’ve spent countless hours lightmapping a scene for a Unity project I’m working on. The scene looks fantastic, and performance is tenfold better than depending exclusively on in-world dynamic lights, but I’ve had to do it the ‘old fashioned’ way in Maya. I’m definitely looking forward to the integrated Beast Lightmapping feature coming with Unity 3 – which ships later this summer.
I’m also looking forward to building scenes with the new version of Unity, and uploading them to ReactionGrid’s new jibe platform. If all goes well, it should make for a much easier way to invite a wider audience of participants into virtual events and architectural simulations than it had been in the past.