Talk about deja vu…   Remember when Autodesk CEO Carl Bass and VP Phil Bernstein made appearances in Second Life?

It was 4 years ago, but just imagine the software giant stumbling into a place where they had to check their products at the door and start using  prims instead.  It was a lot of fun while it lasted, I’m grateful to have had the opportunity to go along for the ride, and would do it all over again in a heartbeat, but unfortunately (and perhaps, predictably) it didn’t last long.

Along comes Unity, which goes beyond ‘import’ of 3D models.  It goes so far as to find your native Blender, Maya, 3DS files and update them dynamically any time you make a change.

This is not a comparison of platforms, because they are two very different platforms trying to do two very different things.  But from Autodesk’s perspective, and most of the brands experimenting with SL during the hype years- I think they were looking for Unity when they found Second Life.

P.S. Check out this demo of a game built on Unity 3:

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