I logged into SL through the standard viewer, and used that avatar to rez a prim – which then showed up within the Unity-built browser viewer.
This is an exciting step toward integrating the ‘worlds’ of Second Life and OpenSim with the power and sophistication of Unity3D. Whereas Unity is superior in almost every way for creating the actual 3D online environment, its a bit lonely, and it doesn’t feature any ‘in-world’ modeling tools out-of-the-box (although it could be used to build that). Its more like working in CAD or Photoshop, and I miss glancing up at the mini-map to see who’s nearby. I’m always half-expecting a friend to fly in next to me, but Unity unity is an application, not a world (although it can be used to build one).
Seeing this glimpse of a potential future is very exciting, insofar as it can be seen as an eventual bridge between the sophistication and power of Unity with the world and social graphs of Second Life and OpenSim.