Below are a couple of excerpts from my contribution to RENDERING, covering some of my thoughts on architecture in virtual worlds. The book is a publication of CLOG, and can be purchased HERE.
“Cross-disciplinary principles borrowed from game design and information technology industries help us achieve this unique state of design flux in virtual architecture, where form and function become deeply and dynamically intertwined. In this case we are able to shape our buildings, and afterwards we can continue shaping them ad infinitum, toward a truly dynamic and reflexive architecture. ”
“From ancient load bearing walls, to flying buttresses, to thin steel columns, to glass structures – the physical ‘stuff’ of architecture so often seems to perpetually strive toward visual dissolution. It fits this trajectory well to imagine elements of architecture transcending physical properties altogether; at first augmenting built forms, but ultimately unable to resist complete dissolution into pure virtual form.”