Last year, Oculus VR kickstarted a whole new era of virtual reality. It’s easy to take for granted, now that the movement is well underway, but it’s important to remember that none of this would be possible without the ingenuity, persistence and forward thinking vision put forth by Palmer Luckey and the rest of the team at Oculus VR.
The day our first Rift arrived, it turned our studio inside-out and upside down, completely transforming the way we think about real-time 3D for non-game applications. It has been an incredibly fun and intense year on the virtual frontier, and we couldn’t have asked for a more forward-thinking group of clients to lead the way into this exciting new field.
1 year later, we’re building Rift applications for Fortune 500 companies, developing complex equipment in the oil & gas industry, sophisticated medical equipment in health care, manufacturing facilities, and trade shows. We developed safety training applications, converted massive Revit and ArchiCAD BIM into Unity3D and Oculus Rift for architectural visualization, built marketing applications for real estate developers, completed assignments for several of the largest construction companies in the world, and even exploring a variety of scientific visualizations.
We’ve learned a *lot* over the past year of DK1 development, and with the latest version of the Oculus Rift DK2 prototype kit having recently arrived, we’re already seeing it opening the door to a whole new world of capabilities and possibilities for future VR applications. These are enormously exciting times for virtual reality, and we’re excited to have the opportunity to serve clients on the forefront of this exciting new frontier.
In sum, a HUGE thanks to the folks at Oculus VR for the kickstart, and an equally huge thanks to our development team for their tireless effort developing VR applications with us (btw, if you want to join our team, we’re always looking for help!).